Inventor's Axe
Tracked across real Commander games played through TurnZero HQ.
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What it does
Flash
When this Equipment enters, you get EE (two energy counters).
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip—Pay EE.
Rulings
2 official rulings, in the order Wizards published them.
- 2024-06-07
If the target creature becomes an illegal target, Inventor's Axe remains on the battlefield unattached.
- 2024-06-07
Inventor's Axe doesn't enter the battlefield attached to a creature. Instead, Inventor's Axe enters the battlefield and then its triggered ability attaches it to a creature. You may cast Inventor's Axe even if you don't control any creatures.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Inventor's Axe, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Lightning, Army of One | 1 | 0 | — |
Colors it shows up in
- Boros 1 deck
Every version of Inventor's Axe
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

- Normal
- $0.23
- Foil
- $0.30
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Inventor's Axe. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.