Irma, Part-Time Mutant
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her.
Combos with Irma, Part-Time Mutant
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Omarthis, Ghostfire Initiate Infinite
- Infinite +1/+1 counters on certain creatures
- Akki Battle Squad Infinite
- Infinite +1/+1 counters on a creature
- Infinite combat phases
- Infinite untap of modified creatures you control
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
5 official rulings, in the order Wizards published them.
- 2026-01-27
You don't have to choose a target for Irma's ability. However, if you do and the target creature is an illegal target as Irma's ability tries to resolve, it won't resolve and none of its effects will happen. Irma won't become a copy of anything else, and you won't put a +1/+1 counter on her.
- 2026-01-27
Irma copies exactly what was printed on the original creature and nothing else, with the listed exceptions (unless that creature is copying something else; see below). She doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on.
- 2026-01-27
Because Irma isn't entering the battlefield when she becomes a copy of another creature, any "When [this creature] enters" or "[This creature] enters with" abilities of the copied creature won't apply.
- 2026-01-27
If the copied creature has X in its mana cost, X is 0.
- 2026-01-27
If the copied creature is copying something else, then Irma becomes a copy of whatever that creature copied (with the listed exceptions).
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Irma, Part-Time Mutant, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Eshki | 1 | 4 | — |
| Jin Sakai, Ghost of Tsushima | 1 | 1 | — |
| Heroes in a Half Shell | 1 | 0 | — |
Colors it shows up in
- Esper 1 deck
- Five-Color 1 deck
Every version of Irma, Part-Time Mutant
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Teenage Mutant Ninja Turtles Eternal
- Normal
- $4.58
- Foil
- $12.69
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Irma, Part-Time Mutant — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.