Jeskai Ascendancy
Tracked across real Commander games played through TurnZero HQ.
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What it does
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
Combos with Jeskai Ascendancy
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Retraction Helix Infinite
- Infinite looting
- Infinite mana creatures you control can produce
- Infinite mana the permanent cast infinite times can produce
- Infinite storm count
- Infinite untap of creatures you control
- Infinitely large creatures you control until end of turn
- Sprout Swarm Infinite
- Infinite creature tokens
- Infinite draw triggers
- Infinite creature ETB
- Infinite looting
- Infinitely large creatures you control until end of turn
- Infinite magecraft triggers
- Infinite mana creatures you control can produce
- Infinite storm count
- Infinite untap of creatures you control
- Invasion of Segovia // Caetus, Sea Tyrant of Segovia Infinite
- Infinite storm count
- Infinite self-discard triggers
- Infinite untap of creatures you control
- Infinite draw triggers
- Infinite looting
- Infinite mana creatures you control can produce
- Infinite magecraft triggers
- Infinitely large creatures you control until end of turn
- Sorcerer Class Clockspinning Infinite
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
- Near-infinite damage
- Near-infinitely large creatures until end of turn
- Near-infinite magecraft triggers
- Near-infinite proliferate
- Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
- Near-infinite storm count
- Near-infinite untap of creatures you control
- Near-infinite mana creatures you control can produce
- Sorcerer Class Searing Touch Infinite
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
- Near-infinite damage
- Near-infinitely large creatures until end of turn
- Near-infinite magecraft triggers
- Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
- Near-infinite storm count
- Near-infinite untap of creatures you control
- Near-infinite mana creatures you control can produce
- Sorcerer Class Whim of Volrath Infinite
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
- Near-infinite damage
- Near-infinitely large creatures until end of turn
- Near-infinite magecraft triggers
- Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
- Near-infinite storm count
- Near-infinite untap of creatures you control
- Near-infinite mana creatures you control can produce
- Sorcerer Class Seething Anger Infinite
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
- Near-infinite damage
- Near-infinitely large creatures until end of turn
- Near-infinite magecraft triggers
- Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
- Near-infinite storm count
- Near-infinite untap of creatures you control
- Near-infinite mana creatures you control can produce
- Sorcerer Class Mind Games Infinite
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
- Near-infinite damage
- Near-infinitely large creatures until end of turn
- Near-infinite magecraft triggers
- Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
- Near-infinite storm count
- Near-infinite untap of creatures you control
- Near-infinite mana creatures you control can produce
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
In the 99
Every deck whose current list includes Jeskai Ascendancy, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Éowyn, Shieldmaiden | 1 | 0 | — |
| Saint Traft and Rem Karolus | 1 | 0 | — |
Colors it shows up in
- Jeskai 2 decks
Every version of Jeskai Ascendancy
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

- Normal
- $1.66
- Foil
- $2.51

Etched
- Etched
- $12.12

Khans of Tarkir
- Normal
- $1.80
- Foil
- $4.66

Promo
Khans of Tarkir Promos
- Foil
- $10.88
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Jeskai Ascendancy. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.