Kediss, Emberclaw Familiar card art

Kediss, Emberclaw Familiar

Legendary Creature — Elemental Lizard MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.

Partner (You can have two commanders if both have partner.)

Combos with Kediss, Emberclaw Familiar

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

10 official rulings, in the order Wizards published them.

  • 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  • 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2020-11-10

    Kediss's triggered ability will trigger if any commander you control deals combat damage to an opponent, not just your commander.

  • 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  • 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  • 2020-11-10

    The damage the commander deals as a result of Kediss's triggered ability isn't combat damage. It isn't tracked with combat damage dealt by commanders and won't cause Kediss's ability to trigger again.

  • 2020-11-10

    Kediss's triggered ability won't trigger if a commander you control deals combat damage to a planeswalker.

  • 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

As a commander

Decks built with Kediss, Emberclaw Familiar in the command zone.

Decks led 1 1 published. Browse them →
Games played 0
Wins 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.

Published decks

Decklists players have published with Kediss, Emberclaw Familiar in the command zone, newest first. A deck that has been played carries the win rate it earned in real tracked games.

In the 99

Every deck whose current list includes Kediss, Emberclaw Familiar, whatever its commander.

Decks running it 4
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Captain America, First Avenger 1 0 —
Photon, Mighty Marvel 1 0 —

Colors it shows up in

  • Mono-Red 1 deck
  • Jeskai 1 deck

Kediss, Emberclaw Familiar price history

The Commander Legends #188 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$5.93▲ $1.01 (20.5%)
Low $4.72 · High $5.93Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 26, 2026$5.93$11.50
Oct 25, 2026$5.56$11.50
Oct 24, 2026$5.56$11.37
Oct 23, 2026$5.47$11.37
Oct 22, 2026$5.40$11.44
Oct 21, 2026$5.26$11.44
Oct 20, 2026$5.16$11.44
Oct 19, 2026$5.39$11.44
Oct 18, 2026$5.29$11.44
Oct 17, 2026$5.00$11.44
Oct 16, 2026$5.31$11.42
Oct 15, 2026$5.16$11.42
Oct 14, 2026$5.17$11.42
Oct 13, 2026$5.25$11.42
Oct 12, 2026$5.17$11.42
Oct 11, 2026$4.90$11.47
Oct 10, 2026$4.72$11.63
Oct 9, 2026$4.98$11.63
Oct 8, 2026$5.24$11.63
Oct 7, 2026$5.31$11.63
Oct 6, 2026$5.52$11.48
Oct 5, 2026$5.53$11.48
Oct 3, 2026$5.36$11.87
Oct 2, 2026$5.19$11.93
Oct 1, 2026$5.39$11.93
Sep 30, 2026$5.50$11.93
Sep 29, 2026$5.55$11.93
Sep 28, 2026$4.92$12.89

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Kediss, Emberclaw Familiar

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Kediss, Emberclaw Familiar. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.