Killing Wave card art

Killing Wave

Sorcery MV 1

Tracked across real Commander games played through TurnZero HQ.

What it does

For each creature, its controller sacrifices it unless they pay X life.

Rulings

4 official rulings, in the order Wizards published them.

  • 2012-05-01

    You can’t pay more life than you have.

  • 2012-05-01

    A player may choose to pay life for some creatures and sacrifice the rest. It’s not an all-or-nothing decision.

  • 2012-05-01

    If you can’t sacrifice a creature (perhaps because of Sigarda, Host of Herons), you can choose not to pay life and nothing will happen.

  • 2012-05-01

    First, the active player chooses whether to pay X life for each creature they control. Then each other player in turn order chooses for their creatures. Then each player pays life and sacrifices creatures at the same time. Players will know the decisions of players who chose before them.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Killing Wave, whatever its commander.

Decks running it 2
Games played 1
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Colors it shows up in

  • Mono-Black 1 deck
  • Rakdos 1 deck

Every version of Killing Wave

5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Killing Wave — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.