Krark, the Thumbless card art

Krark, the Thumbless

Legendary Creature — Goblin Wizard MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.

Partner (You can have two commanders if both have partner.)

Combos with Krark, the Thumbless

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Rograkh, Son of Rohgahh Skyfire Phoenix Cloudstone Curio Phyrexian Altar Infinite
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    • Infinite storm count
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

20 official rulings, in the order Wizards published them.

  • 2020-11-10

    If you cast a copy of an instant or sorcery card (for example, one created by Mnemonic Deluge), and the spell is returned to its owner's hand, it will cease to exist. You won't be able to cast it again.

  • 2020-11-10

    Krark's ability triggers at the same time as any other abilities that say "When you cast this spell" or similar, including cascade. Those abilities may be put on the stack in any order. Those triggered abilities are unaffected by the original spell being returned to hand, countered, or otherwise removed from the stack.

  • 2020-11-10

    The copy from winning the flip is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.

  • 2020-11-10

    If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.

  • 2020-11-10

    If you lose the flip, but the spell that caused Krark's triggered ability to trigger isn't on the stack anymore (most likely because it was countered), nothing is returned to your hand. The card stays in its current zone.

  • 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  • 2020-11-10

    If you win the flip, the spell will be copied even if it doesn't require targets.

  • 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  • 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  • 2020-11-10

    If the spell that's copied is modal (that is, it has a bulleted list of modes), the copy will have the same mode or modes. You can't choose different ones.

  • 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2020-11-10

    If you win the flip, but the spell that caused Krark's triggered ability to trigger isn't on the stack anymore (most likely because it was countered), the copy is still created.

  • 2020-11-10

    You can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.

  • 2020-11-10

    If you lose the flip and the spell is returned to its owner's hand, it's removed from the stack and won't resolve. This isn't the same as countering the spell, and a spell that can't be countered can be returned to hand.

  • 2020-11-10

    If you win the flip, the copy will resolve before the original spell does.

  • 2020-11-10

    If the spell has damage divided as it was cast (like Monstrous Onslaught), the division can't be changed, although the targets receiving that damage still can. The same is true of spells that distribute counters.

  • 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

  • 2020-11-10

    If you copy a spell with targets, the copy will have the same targets unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for any of the targets, you can't choose a new legal target, that target remains unchanged (even if the current target is illegal).

  • 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

As a commander

Decks built with Krark, the Thumbless in the command zone.

Decks led 1
Games played 1
Wins 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.

In the 99

Every deck whose current list includes Krark, the Thumbless, whatever its commander.

Decks running it 1
Games played 5
Win rate 80%
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Vivi Ornitier 1 5 80%

Colors it shows up in

  • Izzet 1 deck

Krark, the Thumbless price history

The Commander Legends #189 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$1.49▼ $0.25 (14.4%)
Low $1.49 · High $1.81Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 26, 2026$1.49$2.11
Oct 25, 2026$1.49$2.11
Oct 24, 2026$1.53$2.11
Oct 23, 2026$1.60$2.11
Oct 22, 2026$1.72$2.11
Oct 21, 2026$1.72$2.12
Oct 20, 2026$1.68$2.12
Oct 19, 2026$1.76$2.12
Oct 17, 2026$1.79$2.12
Oct 15, 2026$1.80$2.11
Oct 14, 2026$1.81$2.11
Oct 13, 2026$1.77$2.11
Oct 11, 2026$1.68$2.11
Oct 10, 2026$1.63$2.11
Oct 8, 2026$1.58$2.11
Oct 7, 2026$1.53$2.11
Oct 5, 2026$1.50$2.11
Oct 4, 2026$1.51$2.11
Oct 2, 2026$1.57$2.11
Oct 1, 2026$1.54$2.11
Sep 30, 2026$1.60$2.10
Sep 29, 2026$1.65$2.10
Sep 28, 2026$1.74$2.11

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Krark, the Thumbless

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Krark, the Thumbless. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.