Leyline of Hope card art

Leyline of Hope

Enchantment MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

If this card is in your opening hand, you may begin the game with it on the battlefield.

If you would gain life, you gain that much life plus 1 instead.

As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

Combos with Leyline of Hope

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

6 official rulings, in the order Wizards published them.

  • 2024-09-20

    The second ability of Leyline of Hope applies just once to each life-gaining event, no matter how much life is gained. If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Leyline of Hope's second ability applies only once.

  • 2024-09-20

    If you control two Leylines of Hope and you would gain life, you gain that much life plus 2. A third Leyline of Hope has you gain that much life plus 3, and so on.

  • 2024-09-20

    In a Two-Headed Giant game, life gained by your teammate won't cause Leyline of Hope's second ability to apply, even though it will cause your team's life total to increase.

  • 2024-09-20

    A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.

  • 2024-09-20

    Because damage remains marked on creatures until the damage is removed as the turn ends, nonlethal damage dealt to creatures you control may become lethal if Leyline of Hope leaves the battlefield or if your life total drops below 7 life more than your starting life total.

  • 2024-09-20

    Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Leyline of Hope's second ability will apply to those two events separately. However, if a single creature you control with lifelink deals combat damage to multiple permanents and/or players at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will apply only once.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Leyline of Hope, whatever its commander.

Decks running it 2
Games played 1
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight 1 1 —
Commodore Guff 1 0 —

Colors it shows up in

  • Orzhov 1 deck
  • Jeskai 1 deck

Every version of Leyline of Hope

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Leyline of Hope — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.