Lost in the Maze
Tracked across real Commander games played through TurnZero HQ.
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What it does
Flash
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
In the 99
Every deck whose current list includes Lost in the Maze, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Zimone, Mystery Unraveler | 1 | 0 | — |
Colors it shows up in
- Simic 1 deck
Every version of Lost in the Maze
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Extended Art
- Normal
- $0.39
- Foil
- $0.69

- Normal
- $0.25
- Foil
- $0.41

Promo
Murders at Karlov Manor Promos
- Normal
- $0.71
- Foil
- $0.45

Promo
Murders at Karlov Manor Promos
- Foil
- $0.56
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Lost in the Maze — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.