Magosi, the Waterveil
Tracked across real Commander games played through TurnZero HQ.
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What it does
This land enters tapped.
T: Add .
, T: Put an eon counter on this land. Skip your next turn.
T, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.
Combos with Magosi, the Waterveil
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Gogo, Master of Mimicry Infinite
- Infinite turns
- Lock
- Rings of Brighthearth Kiora's Follower Infinite
- Infinite turns
- Lock
- Rings of Brighthearth Stone-Seeder Hierophant Infinite
- Infinite turns
- Lock
- Out of the Tombs Nesting Grounds Infinite
- Infinite turns
- Lock
- Rings of Brighthearth Blossom Dryad Infinite
- Infinite turns
- Lock
- Nesting Grounds Evolution Sage Infinite
- Infinite turns
- Lock
- Rings of Brighthearth Candelabra of Tawnos Infinite
- Infinite turns
- Lock
- Ioreth of the Healing House Rings of Brighthearth Infinite
- Infinite turns
- Lock
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
5 official rulings, in the order Wizards published them.
- 2009-10-01
If you somehow activate Magosi’s third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi’s fourth ability. It doesn’t matter in which order the abilities resolved.
- 2009-10-01
You return Magosi to its owner’s hand as part of the cost to activate its fourth ability. If Magosi has more than one eon counter on it, you can’t activate the ability, untap it, then activate it again.
- 2009-10-01
If you take an extra turn in a Two-Headed Giant game, you entire team takes the extra turn.
- 2009-10-01
You can activate Magosi’s fourth ability only if it has an eon counter on it.
- 2009-10-01
As Magosi’s third ability resolves, you’ll skip your next turn even if you don’t put an eon counter on Magosi (because it’s left the battlefield by then, perhaps).
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Magosi, the Waterveil, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Zellix, Sanity Flayer | 2 | 0 | — |
Colors it shows up in
- Mono-Blue 2 decks
Magosi, the Waterveil price history
The Zendikar #218 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 27, 2026 | $1.05 | $22.14 |
| Oct 22, 2026 | $1.05 | $22.14 |
| Oct 19, 2026 | $1.04 | $22.14 |
| Oct 14, 2026 | $1.04 | $23.21 |
| Sep 29, 2026 | $1.05 | $23.21 |
| Sep 28, 2026 | $1.03 | $23.21 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Magosi, the Waterveil
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.
- Normal
- $1.05
- Foil
- $22.14
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Magosi, the Waterveil. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.