Malcolm, Keen-Eyed Navigator
Tracked across real Commander games played through TurnZero HQ.
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What it does
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Combos with Malcolm, Keen-Eyed Navigator
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Glint-Horn Buccaneer Infinite
- Near-infinite damage
- Near-infinite self-discard triggers
- Near-infinite draw triggers
- Lightning-Rig Crew Crab Umbra Infinite
- Infinite damage
- Near-infinite creature sacrifice triggers
- Lightning-Rig Crew Umbral Mantle Infinite
- Near-infinite damage to most opponents
- Near-infinitely large creature until end of turn
- Infinite damage to one opponent
- Lightning-Rig Crew Freed from the Real Infinite
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite artifact tokens
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
- Lightning-Rig Crew Sword of the Paruns Infinite
- Near-infinite damage to most opponents
- Infinite damage to one opponent
- Viridian Longbow Pemmin's Aura Infinite
- Infinite damage
- Viridian Longbow Freed from the Real Infinite
- Infinite damage
- Magmakin Artillerist Tortured Existence Infinite
- Infinite damage
- Infinite self-discard triggers
- Near-infinite colored mana
- Near-infinite Treasure tokens
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
9 official rulings, in the order Wizards published them.
- 2020-11-10
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
- 2020-11-10
Malcolm's triggered ability will trigger even if Pirates you control deal damage to only a single opponent. A single Treasure for you. Yarrr.
- 2020-11-10
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
- 2020-11-10
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
- 2020-11-10
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- 2020-11-10
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
- 2020-11-10
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
- 2020-11-10
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
- 2020-11-10
Malcolm's triggered ability considers all damage dealt by Pirates you control to opponents, not just combat damage.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Malcolm, Keen-Eyed Navigator, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Admiral Brass, Unsinkable | 1 | 0 | — |
Colors it shows up in
- Grixis 1 deck
Malcolm, Keen-Eyed Navigator price history
The The Lost Caverns of Ixalan Commander #161 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Oct 27, 2026 | $0.27 |
| Oct 23, 2026 | $0.28 |
| Oct 22, 2026 | $0.29 |
| Oct 21, 2026 | $0.30 |
| Oct 19, 2026 | $0.29 |
| Oct 18, 2026 | $0.31 |
| Oct 17, 2026 | $0.29 |
| Oct 14, 2026 | $0.30 |
| Oct 12, 2026 | $0.31 |
| Oct 11, 2026 | $0.30 |
| Oct 10, 2026 | $0.29 |
| Oct 9, 2026 | $0.30 |
| Oct 6, 2026 | $0.29 |
| Oct 5, 2026 | $0.30 |
| Oct 1, 2026 | $0.31 |
| Sep 29, 2026 | $0.30 |
| Sep 28, 2026 | $0.28 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Malcolm, Keen-Eyed Navigator
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
The Lost Caverns of Ixalan Commander
- Normal
- $0.27
Inverted
Special Guests
- Normal
- $7.38
- Foil
- $15.12
Etched
- Etched
- $2.64
- Normal
- $0.34
- Foil
- $0.40
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Malcolm, Keen-Eyed Navigator. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.