Mandate of Peace card art

Mandate of Peace

Instant MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

Cast this spell only during combat.

Your opponents can't cast spells this turn.

End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)

Rulings

8 official rulings, in the order Wizards published them.

  • 2019-08-23

    Your opponents can still activate abilities, including abilities of cards in their hand (such as cycling abilities), and can still play lands.

  • 2019-08-23

    Mandate of Peace doesn’t stop any player from casting spells in response to Mandate of Peace before it resolves.

  • 2019-08-23

    Though other spells and abilities that are exiled won’t get a chance to resolve, they don’t count as being countered.

  • 2019-08-23

    Ending the combat phase this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can’t be countered. 2) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 3) The current phase and step ends. The game skips straight to the postcombat main phase. As this happens, all attacking and blocking creatures are removed from combat and effects that last “until end of combat” expire.

  • 2019-08-23

    Any “at end of combat” triggered abilities won’t get the chance to trigger that combat because the end of combat step is skipped.

  • 2019-08-23

    If any triggered abilities trigger during this process, they’re put onto the stack after the game skips to the appropriate phase or step.

  • 2019-08-23

    In the rare case that the postcombat main phase is skipped, the game skips to the end step of the ending phase. If that step is also skipped, the game skips straight to the turn’s cleanup step. The cleanup step can’t be skipped.

  • 2019-08-23

    If an effect allows or instructs you to cast Mandate of Peace outside of a combat phase, you can’t do so. Its restriction takes precedence over that permission. Similarly, once Mandate of Peace has resolved, your opponents can’t cast spells even if another effect allows or instructs one of them to cast a spell.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Mandate of Peace, whatever its commander.

Decks running it 2
Games played 2
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Kynaios and Tiro of Meletis 1 2 —
Sevinne, the Chronoclasm 1 0 —

Colors it shows up in

  • Jeskai 1 deck
  • Four-Color (no Black) 1 deck

Every version of Mandate of Peace

1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Mandate of Peace — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.