Sevinne, the Chronoclasm
Tracked across real Commander games played through TurnZero HQ.
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What it does
Prevent all damage that would be dealt to Sevinne.
Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.
Combos with Sevinne, the Chronoclasm
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Increasing Vengeance Infinite
- Infinite magecraft triggers
- Refuse // Cooperate Infinite
- Infinite magecraft triggers
- Increasing Vengeance Ral, Storm Conduit Infinite
- Infinite damage
- Infinite magecraft triggers
- Refuse // Cooperate Ral, Storm Conduit Infinite
- Infinite damage
- Infinite magecraft triggers
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
8 official rulings, in the order Wizards published them.
- 2019-08-23
You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
- 2019-08-23
The copy that Sevinne's ability creates is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. Any of that spell's effects that apply only if it was cast from a graveyard won't apply.
- 2019-08-23
Sevinne's ability will copy any instant or sorcery spell, not just one with targets.
- 2019-08-23
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.
- 2019-08-23
If you cast an instant or sorcery spell from your graveyard before Sevinne enters the battlefield during the same turn, its last ability can't trigger that turn.
- 2019-08-23
If the spell that's copied has an X whose value was determined as it was cast, the copy has the same value of X.
- 2019-08-23
The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
- 2019-08-23
A copy is created even if the spell that caused Sevinne's ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
As a commander
Decks built with Sevinne, the Chronoclasm in the command zone.
Published decks
Decklists players have published with Sevinne, the Chronoclasm in the command zone, newest first. A deck that has been played carries the win rate it earned in real tracked games.
- Mystic Intellect 0 games —
Every version of Sevinne, the Chronoclasm
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Foil
- $0.29

Commander 2019 Oversized
- Foil
- $0.46
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Sevinne, the Chronoclasm — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.