Mercurial Spelldancer
Tracked across real Commander games played through TurnZero HQ.
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What it does
This creature can't be blocked.
Whenever you cast a noncreature spell, put an oil counter on this creature.
Whenever this creature deals combat damage to a player, you may remove two oil counters from it. If you do, when you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Rulings
8 official rulings, in the order Wizards published them.
- 2023-02-04
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.
- 2023-02-04
If the spell has damage divided as it was put onto the stack, the division can't be changed, although the targets receiving that damage still can. The same is true of spells that distribute counters.
- 2023-02-04
If the spell that's copied has an X whose value was determined as it was cast, the copy has the same value of X.
- 2023-02-04
Any choices made when the spell resolves won't have been made yet when it's copied. Any such choices will be made separately when the copy resolves.
- 2023-02-04
A copy is created even if the spell that caused the delayed triggered ability to trigger has been countered by the time that delayed triggered ability resolves. The copy resolves before the original spell.
- 2023-02-04
The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If the spell is a permanent spell with targets, such as an Aura, you may also choose a new target for that spell. The new targets must be legal. If, for any target, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
- 2023-02-04
The copy is created on the stack, so it's not "cast." Creating the copy won't cause abilities that trigger when a player casts a spell to trigger.
- 2023-02-04
You can't choose to pay any additional costs for a copied spell. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Mercurial Spelldancer, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Gale, Waterdeep Prodigy | 1 | 0 | — |
Colors it shows up in
- Mono-Blue 1 deck
Mercurial Spelldancer price history
The Phyrexia: All Will Be One #61 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 26, 2026 | $0.37 | $0.37 |
| Oct 25, 2026 | $0.36 | $0.37 |
| Oct 22, 2026 | $0.39 | $0.37 |
| Oct 21, 2026 | $0.38 | $0.37 |
| Oct 15, 2026 | $0.39 | $0.37 |
| Oct 14, 2026 | $0.41 | $0.37 |
| Oct 13, 2026 | $0.41 | $0.38 |
| Oct 12, 2026 | $0.39 | $0.38 |
| Oct 11, 2026 | $0.39 | $0.37 |
| Oct 9, 2026 | $0.39 | $0.38 |
| Oct 5, 2026 | $0.38 | $0.37 |
| Oct 4, 2026 | $0.39 | $0.37 |
| Sep 29, 2026 | $0.38 | $0.37 |
| Sep 28, 2026 | $0.37 | $0.36 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Mercurial Spelldancer
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Extended Art
- Normal
- $0.39
- Foil
- $0.74
- Normal
- $0.37
- Foil
- $0.37
Promo
Phyrexia: All Will Be One Promos
- Normal
- $0.66
- Foil
- $1.07
Promo
Phyrexia: All Will Be One Promos
- Foil
- $0.75
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Mercurial Spelldancer. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.