Mire in Misery
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
Each opponent sacrifices a creature or enchantment of their choice.
Rulings
2 official rulings, in the order Wizards published them.
- 2019-08-23
As Mire in Misery resolves, first the next opponent in turn order (or, if it’s an opponent’s turn, the opponent whose turn it is) chooses a creature or an enchantment they control, then each other opponent in turn order does the same, knowing the choices made before them. Then all the chosen permanents are sacrificed at the same time.
- 2019-08-23
Your opponents choose what to sacrifice from among the creatures and enchantments they control. This means that you don’t decide which type of permanent a player sacrifices, and a player can’t choose to sacrifice an enchantment if they control none.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Mire in Misery, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Marrow-Gnawer | 1 | 0 | — |
Colors it shows up in
- Mono-Black 1 deck
Every version of Mire in Misery
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

- Normal
- $0.71
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Mire in Misery. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.