Marrow-Gnawer card art

Marrow-Gnawer

Legendary Creature — Rat Rogue MV 5

Tracked across real Commander games played through TurnZero HQ.

What it does

All Rats have fear.

T, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.

Combos with Marrow-Gnawer

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

  • Intruder Alarm Infinite
    • Infinite creature tokens
    • Infinite mana creatures you control can produce
    • Infinite untap of creatures
    See the steps on Commander Spellbook →
  • Thornbite Staff Infinite
    • Infinite creature tokens
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    See the steps on Commander Spellbook →
  • Faces of the Past Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite creature tokens
    See the steps on Commander Spellbook →
  • Ashnod's Altar Sword of the Paruns Infinite
    • Infinite colorless mana
    • Infinite creature tokens
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    See the steps on Commander Spellbook →
  • Coercive Recruiter Conspiracy Infinite
    • Gain control of all creatures until end of turn
    • Infinite creature tokens
    • Infinite creature ETB
    • Infinite mana creatures you control can produce
    • Infinite untap of creatures you control
    See the steps on Commander Spellbook →
  • Coercive Recruiter Maskwood Nexus Infinite
    • Gain control of all creatures until end of turn
    • Infinite creature tokens
    • Infinite creature ETB
    • Infinite mana creatures you control can produce
    • Infinite untap of creatures you control
    See the steps on Commander Spellbook →
  • Coercive Recruiter Xenograft Infinite
    • Gain control of all creatures until end of turn
    • Infinite creature tokens
    • Infinite creature ETB
    • Infinite mana creatures you control can produce
    • Infinite untap of creatures you control
    See the steps on Commander Spellbook →
  • Coercive Recruiter Arcane Adaptation Infinite
    • Gain control of all creatures until end of turn
    • Infinite creature tokens
    • Infinite creature ETB
    • Infinite mana creatures you control can produce
    • Infinite untap of creatures you control
    See the steps on Commander Spellbook →

Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

One official ruling, as Wizards published it.

  • 2004-12-01

    Marrow-Gnawer's ability counts the number of Rats on the battlefield when it resolves, so you don't count the sacrificed Rat.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

As a commander

Decks built with Marrow-Gnawer in the command zone.

Decks led 1
Games played 0
Wins 0
Win rate Fewer than 5 completed games — not enough to publish a rate yet.

Every version of Marrow-Gnawer

6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Marrow-Gnawer — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.