Mischievous Mystic
Tracked across real Commander games played through TurnZero HQ.
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What it does
Flying
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
Rulings
One official ruling, as Wizards published it.
- 2024-11-08
Mischievous Mystic doesn't need to have been under your control when the first card is drawn for its ability to trigger. As long as you control it when you draw your second card in a turn, that ability will trigger.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Mischievous Mystic, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| The Council of Four | 1 | 3 | — |
| Bard, King of Dale | 1 | 0 | — |
| Ms. Bumbleflower | 1 | 0 | — |
Colors it shows up in
- Azorius 2 decks
- Bant 1 deck
Every version of Mischievous Mystic
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

The List
- Normal
- —

- Normal
- $0.34
- Foil
- $0.42
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Mischievous Mystic — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.