Mobilized District
Tracked across real Commander games played through TurnZero HQ.
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What it does
T: Add .
4: This land becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs 1 less to activate for each legendary creature and planeswalker you control.
Combos with Mobilized District
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Crackdown Construct Infinite
- Infinitely large creature until end of turn
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
3 official rulings, in the order Wizards published them.
- 2019-05-03
If you control four or more legendary permanents that are creatures and/or planeswalkers, the last ability of Mobilized District costs no mana to activate. A legendary planeswalker that's also a creature reduces this cost by only 1.
- 2019-05-03
If Mobilized District becomes a creature the same turn it enters the battlefield, you can't attack with it or activate its mana ability.
- 2019-05-03
An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of Awakening of Vitu-Ghazi), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Mobilized District has been made a 0/0 creature with nine +1/+1 counters on it, activating its last ability will turn it into a 12/12 Citizen creature that's still a land.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Mobilized District, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Toph, Hardheaded Teacher | 1 | 1 | — |
Colors it shows up in
- Gruul 1 deck
Mobilized District price history
The Commander Masters #1011 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Oct 17, 2026 | $0.30 |
| Oct 16, 2026 | $0.30 |
| Oct 15, 2026 | $0.29 |
| Oct 14, 2026 | $0.30 |
| Sep 28, 2026 | $0.29 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Mobilized District
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $0.30
- Normal
- $0.20
- Normal
- $0.14
- Foil
- $0.44
Promo
War of the Spark Promos
- Normal
- $0.30
- Foil
- —
Promo
War of the Spark Promos
- Foil
- $0.71
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Mobilized District. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.