Naru Meha, Master Wizard card art

Naru Meha, Master Wizard

Legendary Creature — Human Wizard MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

Flash

When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Other Wizards you control get +1/+1.

Combos with Naru Meha, Master Wizard

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Rite of Replication Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite death triggers
    • Infinite magecraft triggers
    See the steps on Commander Spellbook →
  • Ghostly Flicker Infinite
    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite landfall triggers
    • Infinite mana lands you control that enter the battlefield untapped can produce
    • Infinite blinking of artifacts
    • Infinite blinking of lands
    • Infinite blinking
    See the steps on Commander Spellbook →
  • Baral's Expertise Infinite
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite storm count
    • Return any number of artifacts and/or creatures to their owners' hands
    See the steps on Commander Spellbook →
  • Necromantic Selection Infinite
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    See the steps on Commander Spellbook →
  • Release to the Wind Infinite
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count
    • Infinite magecraft triggers
    See the steps on Commander Spellbook →
  • Starfall Invocation Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite death triggers
    • Infinite magecraft triggers
    • Infinite card draw for target opponent
    • Infinite draw triggers for target opponent
    See the steps on Commander Spellbook →

Showing the 6 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

8 official rulings, in the order Wizards published them.

  • 2018-04-27

    If the spell that's copied has an X whose value was determined as it was cast (like Jaya's Immolating Inferno does), the copy will have the same value of X.

  • 2018-04-27

    Naru's triggered ability can copy any instant or sorcery spell, not just one with targets.

  • 2018-04-27

    If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.

  • 2018-04-27

    If the spell has damage divided as it was cast (like Fight with Fire does when kicked), the division can't be changed (although the targets receiving that damage still can).

  • 2018-04-27

    The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

  • 2018-04-27

    The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.

  • 2018-04-27

    Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Wizard you control may become lethal if Naru leaves the battlefield during that turn.

  • 2018-04-27

    The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Naru Meha, Master Wizard, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Gale, Waterdeep Prodigy 1 0 —

Colors it shows up in

  • Mono-Blue 1 deck

Naru Meha, Master Wizard price history

The Commander 2021 #124 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$1.11▲ $0.07 (6.7%)
Low $1.01 · High $1.11Tracked since Sep 28, 2026
Every recorded price change
DateNon-foil
Oct 26, 2026$1.11
Oct 23, 2026$1.10
Oct 20, 2026$1.09
Oct 17, 2026$1.08
Oct 16, 2026$1.07
Oct 11, 2026$1.02
Oct 5, 2026$1.01
Oct 4, 2026$1.02
Sep 28, 2026$1.04

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Naru Meha, Master Wizard

3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Naru Meha, Master Wizard. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.