Nim Deathmantle
Tracked across real Commander games played through TurnZero HQ.
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What it does
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay 4. If you do, return that card to the battlefield and attach this Equipment to it.
Equip 4
Combos with Nim Deathmantle
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Composite Golem Infinite
- Infinite colored mana
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Ashnod's Altar Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Wurmcoil Engine Ashnod's Altar Infinite
- Infinite colorless mana
- Infinite creature tokens
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Weaponcraft Enthusiast Ashnod's Altar Infinite
- Infinite colorless mana
- Infinite creature tokens
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Illuminor Szeras Voltaic Construct Infinite
- Infinite black mana
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite untap of artifact creatures you control
- Illuminor Szeras Thornbite Staff Infinite
- Infinite black mana
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Illuminor Szeras Dross Scorpion Infinite
- Infinite black mana
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Krark-Clan Ironworks Triplicate Titan Infinite
- Infinite colorless mana
- Infinite creature tokens
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
8 official rulings, in the order Wizards published them.
- 2011-01-01
Nim Deathmantle's color-changing and type-changing effects override the equipped creature's previous colors and creature types. After Nim Deathmantle becomes equipped to a creature, that creature will be a black Zombie, not any other colors or creature types.
- 2011-01-01
Once Nim Deathmantle returns a card from your graveyard to the battlefield, it will remain on the battlefield indefinitely, even if Nim Deathmantle becomes unattached from it.
- 2011-01-01
Once Nim Deathmantle becomes unattached from a creature, its color-changing and type-changing effects stop affecting that creature. The creature will no longer be black and will no longer be a Zombie (unless its printed characteristics or some other effects still cause it to be black and/or a Zombie, of course). This is true even if Nim Deathmantle returned that creature to the battlefield from the graveyard.
- 2011-01-01
If the nontoken creature that caused Nim Deathmantle's second ability to trigger is somehow removed from your graveyard before that ability resolves, you may still pay 4 as it resolves. Even if you do, however, no card will be returned to the battlefield.
- 2011-01-01
Nim Deathmantle's second ability may return a card it can't equip to the battlefield. For example, if a nontoken artifact that's become a creature is put into your graveyard from the battlefield, Nim Deathmantle's second ability triggers. If you pay 4 as it resolves, you'll return that card to the battlefield. However, Nim Deathmantle can't equip it, so Nim Deathmantle remains attached to whatever it was already equipping (or, if it was unattached, it remains so). The same is true if a nontoken creature with protection from artifacts is put into your graveyard from the battlefield, for example.
- 2011-01-01
Nim Deathmantle causes the equipped creature to be a black Zombie even if it didn't return that creature to the battlefield from the graveyard.
- 2011-01-01
You choose whether to pay 4 as Nim Deathmantle's second ability resolves. Although players may respond to this ability, once it begins to resolve and you decide whether to pay, it's too late for players to respond.
- 2011-01-01
If multiple nontoken creatures are put into your graveyard from the battlefield at the same time, Nim Deathmantle's second ability triggers that many times. You put the triggered abilities on the stack in any order, so you'll determine in which order they resolve. If you pay 4 more than once, each card you paid 4 for will end up on the battlefield under your control, and Nim Deathmantle will end up attached to the last card that returned to the battlefield this way that it could equip.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Nim Deathmantle, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Breya, Etherium Shaper | 1 | 0 | — |
Colors it shows up in
- Four-Color (no Green) 1 deck
Every version of Nim Deathmantle
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

- Normal
- $5.34
- Foil
- $6.01

Etched
- Etched
- $14.83

Scars of Mirrodin
- Normal
- $4.95
- Foil
- $12.41
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Nim Deathmantle. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.