Nomads' Assembly card art

Nomads' Assembly

Sorcery MV 6

Tracked across real Commander games played through TurnZero HQ.

What it does

Create a 1/1 white Kor Soldier creature token for each creature you control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Rulings

8 official rulings, in the order Wizards published them.

  • 2010-06-15

    If a spell with rebound that you cast from your hand doesn’t resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won’t get to cast it again next turn.

  • 2010-06-15

    If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.

  • 2010-06-15

    If you cast a card from exile this way, it will go to your graveyard when it resolves, fails to resolve, or is countered. It won’t go back to exile.

  • 2010-06-15

    If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won’t get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).

  • 2010-06-15

    At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions are not (such as the one from Rule of Law).

  • 2010-06-15

    If you cast a spell with rebound from your hand and it resolves, it isn’t put into your graveyard. Rather, it’s exiled directly from the stack. Effects that care about cards being put into your graveyard won’t do anything.

  • 2010-06-15

    If you cast a spell with rebound from anywhere other than your hand (such as from your graveyard due to Sins of the Past, from your library due to cascade, or from your opponent’s hand due to Sen Triplets), rebound won’t have any effect. If you do cast it from your hand, rebound will work regardless of whether you paid its mana cost (for example, if you cast it from your hand due to Maelstrom Archangel).

  • 2010-06-15

    Rebound will have no effect on copies of spells because you don’t cast them from your hand.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Nomads' Assembly, whatever its commander.

Decks running it 2
Games played 6
Win rate 33.3%
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Aziza, Mage Tower Captain 1 0 —

Colors it shows up in

  • Boros 1 deck

Nomads' Assembly price history

The Commander 2014 #82 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.78$0.00 (0.0%)
Low $0.78 · High $0.78Tracked since Sep 28, 2026
Every recorded price change
DateNon-foil
Oct 10, 2026$0.78
Sep 28, 2026$0.78

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Nomads' Assembly

2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Nomads' Assembly. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.