Null Rod card art

Null Rod

Artifact MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

Activated abilities of artifacts can't be activated.

Combos with Null Rod

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Mycosynth Lattice Infinite
    • Nobody can activate the abilites of any permanent on the battlefield
    • Activated abilities can't be activated
    • Lock
    • Mass Land Denial
    See the steps on Commander Spellbook →
  • Lethal Vapors Encroaching Mycosynth Infinite
    • Destroy all creatures that enter the battlefield
    • Lock
    See the steps on Commander Spellbook →
  • Lethal Vapors Mycosynth Lattice Infinite
    • Activated abilities can't be activated
    • Lock
    • Mass Land Denial
    • Destroy all creatures that enter the battlefield
    • Nobody can activate the abilites of any permanent on the battlefield
    See the steps on Commander Spellbook →
  • Mycosynth Lattice Archangel of Tithes Infinite
    • Nobody can activate the abilites of any permanent on the battlefield
    • You can't be attacked
    • Activated abilities can't be activated
    • Lock
    • Mass Land Denial
    See the steps on Commander Spellbook →
  • Zidane, Tantalus Thief Confusion in the Ranks Infinite
    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers
    • Infinite artifact tokens
    • Infinite Treasure tokens
    • Infinite Treasure tokens for one or more opponents
    • Infinite artifact ETB for one or more opponents
    • Infinite colored mana
    See the steps on Commander Spellbook →
  • Aether Storm Encroaching Mycosynth Infinite
    • Players can't cast creature spells
    • Lock
    See the steps on Commander Spellbook →
  • Aether Storm Mycosynth Lattice Infinite
    • Nobody can activate the abilites of any permanent on the battlefield
    • Players can't cast creature spells
    • Activated abilities can't be activated
    • Lock
    • Mass Land Denial
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

4 official rulings, in the order Wizards published them.

  • 2008-04-01

    This covers only artifacts that are on the battlefield.

  • 2013-07-01

    This effect does not prevent triggered abilities from triggering and it doesn’t stop the effects of static abilities.

  • 2013-07-01

    This effect applies to all activated abilities of artifacts, including mana abilities.

  • 2016-06-08

    Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Null Rod, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Klothys, God of Destiny 1 0 —

Colors it shows up in

  • Gruul 1 deck

Every version of Null Rod

1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Null Rod. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.