Ocelot Pride
Tracked across real Commander games played through TurnZero HQ.
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What it does
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Combos with Ocelot Pride
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Satya, Aetherflux Genius Ojer Taq, Deepest Foundation // Temple of Civilization Infinite
- Near-infinite creature ETB
- Near-infinite creature tokens
- Satya, Aetherflux Genius Anointed Procession Mondrak, Glory Dominus Infinite
- Near-infinite creature ETB
- Near-infinite creature tokens
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
11 official rulings, in the order Wizards published them.
- 2024-06-07
If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of two, then cast Ocelot Pride, you won't have the city's blessing.
- 2024-06-07
Ocelot Pride doesn't need to have been on the battlefield when you gained life. For example, if a creature with lifelink deals combat damage on your turn and you cast Ocelot Pride during your second main phase, its last ability will trigger at the beginning of your end step.
- 2024-06-07
Any enters-the-battlefield abilities of tokens you create will trigger when they enter the battlefield. Any "As [this permanent] enters the battlefield" or "[This permanent] enters the battlefield with" abilities of the tokens will also work.
- 2024-06-07
A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
- 2024-06-07
Each of the token copies you create copies the original characteristics of the token it's copying as stated by the effect that created that token. The newly created token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it, whether it has any Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.
- 2024-06-07
Ocelot Pride's last ability doesn't target any of the tokens.
- 2024-06-07
If the creature token created by Ocelot Pride's last ability is your tenth permanent, you'll get the city's blessing before the ability would check to see if you have the city's blessing.
- 2024-06-07
If the original token is copying something else, the token copy you create will use the copiable values of the original token. In most cases, it will be a copy of whatever the original token is copying. If it's copying a permanent or card with X in its mana cost, X is 0.
- 2024-06-07
If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "legend rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
- 2024-06-07
Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
- 2024-06-07
Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to you getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Ocelot Pride, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Rin and Seri, Inseparable | 1 | 0 | — |
Colors it shows up in
- Naya 1 deck
Every version of Ocelot Pride
6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Inverted
Store Championships
- Normal
- $184.11
- Foil
- $194.48

Promo
Modern Horizons 3 Promos
- Normal
- $41.18
- Foil
- $43.26

Inverted
- Normal
- $81.89
- Foil
- $162.60

- Normal
- $42.65
- Foil
- $43.79

Promo
Modern Horizons 3 Promos
- Foil
- $54.95

- Normal
- $45.67
- Foil
- $82.13
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Ocelot Pride. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.