Odric, Lunarch Marshal
Tracked across real Commander games played through TurnZero HQ.
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What it does
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Combos with Odric, Lunarch Marshal
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Red Hulk Boros Reckoner Infinite
- Infinite +1/+1 counters on a creature
- Infinite damage to one opponent
- Sonic the Hedgehog Krark-Clan Shaman Infinite
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite artifact tokens
- Infinite tapped Treasure tokens
- Infinite damage to creatures
- Port Razer Thrasta, Tempest's Roar Dovin, Hand of Control Infinite
- Infinite combat damage
- Infinite combat phases
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
- Port Razer Thrasta, Tempest's Roar Kiora, the Crashing Wave Infinite
- Infinite combat damage
- Infinite combat phases
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
4 official rulings, in the order Wizards published them.
- 2016-04-08
Multiple instances of any of the abilities Odric can grant your creatures are redundant.
- 2016-04-08
Odric's ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities. If a creature gains one of the listed abilities before Odric's triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, then creatures you control will gain that ability.
- 2016-04-08
The set of creatures affected by Odric's ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won't gain any abilities or cause creatures to gain new abilities, and the abilities gained won't change even if every creature that normally had the abilities leaves the battlefield.
- 2020-01-24
If one of those creatures has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Odric, Lunarch Marshal, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Éowyn, Shieldmaiden | 2 | 0 | — |
| Tsagan, Raider Warlord | 1 | 1 | — |
| Caesar, Legion's Emperor | 1 | 0 | — |
| Isshin, Two Heavens as One | 1 | 0 | — |
| Kathril, Aspect Warper | 1 | 0 | — |
| Kediss, Emberclaw Familiar | 1 | 0 | — |
| Myrel, Shield of Argive | 1 | 0 | — |
| Yoshimaru, Ever Faithful | 1 | 0 | — |
Colors it shows up in
- Mardu 4 decks
- Jeskai 2 decks
- Mono-White 1 deck
- Abzan 1 deck
- Boros 1 deck
Every version of Odric, Lunarch Marshal
10 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

The List
- Normal
- —

Inverted
Innistrad Remastered
- Normal
- $2.75
- Foil
- $3.79

Innistrad Remastered
- Normal
- $1.01
- Foil
- $1.47

The List
- Normal
- $0.52

- Normal
- $0.77

- Normal
- $1.16

- Normal
- $1.36

The List
- Normal
- $0.52

Shadows over Innistrad
- Normal
- $0.55
- Foil
- $3.32

Promo
Shadows over Innistrad Promos
- Foil
- $7.35
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Odric, Lunarch Marshal — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.