Out of Time card art

Out of Time

Enchantment MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way.

Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

Combos with Out of Time

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

  • Opalescence Infinite
    • Permanently phase out all creatures and non-Aura enchantments on the battlefield
    • Lock
    See the steps on Commander Spellbook →
  • Banishing Knack Sanctum Weaver Infinite
    • Infinite colored mana
    • Infinite mana creatures you control can produce
    • Infinite storm count
    • Infinite untap of creatures you control
    See the steps on Commander Spellbook →
  • Retraction Helix Sanctum Weaver Infinite
    • Infinite colored mana
    • Infinite mana creatures you control can produce
    • Infinite storm count
    • Infinite untap of creatures you control
    See the steps on Commander Spellbook →
  • Banishing Knack Selvala, Heart of the Wilds Infinite
    • Infinite colored mana
    • Infinite mana creatures you control can produce
    • Infinite storm count
    • Infinite untap of creatures you control
    See the steps on Commander Spellbook →
  • Retraction Helix Selvala, Heart of the Wilds Infinite
    • Infinite colored mana
    • Infinite mana creatures you control can produce
    • Infinite storm count
    • Infinite untap of creatures you control
    See the steps on Commander Spellbook →
  • Volcano Hellion Lich's Mirror Rhox Faithmender Infinite
    • Infinite lifegain
    See the steps on Commander Spellbook →
  • Encroaching Mycosynth Emry, Lurker of the Loch Krark-Clan Ironworks Infinite
    • Infinite colorless mana
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana creatures you control can produce
    • Infinite creature sacrifice triggers
    • Infinite storm count
    • Infinite untap of creatures you control
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

10 official rulings, in the order Wizards published them.

  • 2021-06-18

    If there are no creatures on the battlefield when Out of Time's triggered ability resolves, nothing phases out and Out of Time won't get any time counters. It will remain on the battlefield and won't be sacrificed, since the last time counter will never be removed.

  • 2021-06-18

    While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.

  • 2021-06-18

    If Out of Time leaves the battlefield before its enter the battlefield trigger resolves, creatures will untap, but they won't phase out.

  • 2021-06-18

    Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Banisher Priest, won't happen when a permanent phases out.

  • 2021-06-18

    Choices made for permanents as they entered the battlefield are remembered when they phase in.

  • 2021-06-18

    Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.

  • 2021-06-18

    Any continuous effects with a "for as long as" duration, such as that of Tide Shaper, ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.

  • 2021-06-18

    If Out of Time happens to be a creature when its enter the battlefield trigger resolves, it will phase out along with all other creatures. You'll never remove the last counter since it's phased out, so all creatures will remain phased out indefinitely.

  • 2021-06-18

    A creature phased out by Out of Time doesn't phase in during its controller's untap step as normal.

  • 2021-06-18

    Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Out of Time, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Rose Tyler 1 0 —
The Tenth Doctor 1 0 —

Colors it shows up in

  • Jeskai 1 deck

Every version of Out of Time

9 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Out of Time — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.