Released · Set Guide

Modern Horizons 2

The set that rewrote Modern twice over, and never touched Standard.

ReleasedJun 18, 2021
PrereleaseJun 11–17, 2021
Set CodesMH2
Mechanics4
Release dateJune 18, 2021
PrereleaseJune 11–17, 2021
Set codeMH2
Standard legalNo, by design

Straight into Modern, again

What this set is

Modern Horizons 2 prints straight into Modern without passing through Standard, which is the entire premise of the line. Like Modern Horizons 3 two years later, it reshaped the format on arrival rather than gradually.

It is unusual among the sets here in having no signature new keyword. Its contribution is volume: a large pile of returning mechanics from across Magic's history, a cycle of elementals you can cast for free by exiling a card, and a land that assembles its own artifacts. What people remember are individual cards rather than a mechanic.

Themes

Every mechanic in Modern Horizons 2

Returning

No signature new keyword

Unusually for a premier-sized release, there is no headline new mechanic. The set is built from returning ones drawn across Magic's history, which is what a set designed for an eternal format can do and a Standard set cannot.

Returning

Modular

Artifact creatures enter with +1/+1 counters and hand them to another artifact creature when they die. Back from Mirrodin, and the clearest example of the set mining old mechanics rather than inventing new ones.

New

Free spells by exile

A cycle of elementals with an alternative cost: exile a card of the matching color from your hand instead of paying mana. Interaction that costs no mana at all, which is the single biggest reason the set moved Modern.

Returning

Affinity variants

Affinity returns pointed at things other than artifacts, including a card with affinity for tokens. Same mechanic, different denominator.

Where You Can Play It

Format legality

Modern Horizons 2 never entered Standard, and that is the whole design of the line: these sets print straight into Modern, skipping Standard and Pioneer entirely.

Standard was never in play for this set, so no rotation has ever touched it. Nothing here leaves Modern, Legacy, Vintage or Commander either. Commons from any set are Pauper-legal; that isn't listed per set here.

Limited

The draft format

A ten-pair format, and a famously powerful one. Modern Horizons drafts are built from a Modern-legal card pool rather than a balanced Limited curve, so the power level runs well above a normal set.

All ten two-color pairs

Full ten-pair format

The pairs lean on returning mechanics rather than a shared new one, so the format rewards knowing old cards. Artifacts and the graveyard are the two threads running furthest across it.

FAQ

Common questions

Is Modern Horizons 2 Standard legal?

No, and it never was. Modern Horizons sets print straight into Modern, skipping Standard and Pioneer by design. MH2 cards are legal in Modern, Legacy, Vintage and Commander.

What new mechanics did Modern Horizons 2 introduce?

No signature new keyword, which is unusual for a set this size. Its design draws on returning mechanics from across Magic's history instead, which is something a set built for an eternal format can do and a Standard set cannot.

Why did Modern Horizons 2 change Modern so much?

Mostly the free spells. A cycle of elementals can be cast by exiling a card of the matching color from your hand rather than paying mana, which means interaction that costs nothing on the turn you use it. That plus a handful of individually powerful cards reshaped the format on arrival.

Is Modern Horizons 2 good to draft?

It is powerful rather than balanced. The card pool is built for Modern, not for a smooth Limited curve, so games are decided by individual cards more often than in a normal set.

Playing Modern Horizons 2 in Commander?

TurnZero HQ keeps deck records, MMR, and moments for every Commander night, so you can see which new cards are actually earning their slot.

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