Piper of the Swarm card art

Piper of the Swarm

Creature — Human Warlock MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

Rats you control have menace.

1, T: Create a 1/1 black Rat creature token.

2, T, Sacrifice three Rats: Gain control of target creature.

Rulings

One official ruling, as Wizards published it.

  • 2019-10-04

    The control-change effect of Piper of the Swarm's last ability lasts indefinitely. It doesn't wear off during the cleanup step, and it doesn't expire if Piper of the Swarm leaves the battlefield. In a multiplayer game, it does expire if you leave the game.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Piper of the Swarm, whatever its commander.

Decks running it 3
Games played 0
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Marrow-Gnawer 2 0 —
Totentanz, Swarm Piper 1 0 —

Colors it shows up in

  • Mono-Black 2 decks
  • Rakdos 1 deck

Every version of Piper of the Swarm

7 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Piper of the Swarm — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.