Pir, Imaginative Rascal
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
Partner with Toothy, Imaginary Friend (When this creature enters, target player may put Toothy into their hand from their library, then shuffle.)
If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
Combos with Pir, Imaginative Rascal
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Mindless Automaton Wizard Class Infinite
- Infinite draw triggers
- Infinite card draw
- Jetfire, Ingenious Scientist // Jetfire, Air Guardian Chromatic Orrery Infinite
- Infinite card draw
- Infinite colored mana
- Infinite colorless mana
- Infinite draw triggers
- Infinite colorless mana that can't be spent to cast nonartifact spells
- Infinite colored mana that can't be spent to cast nonartifact spells
- Jetfire, Ingenious Scientist // Jetfire, Air Guardian Mycosynth Lattice Infinite
- Infinite colorless mana that can't be spent to cast nonartifact spells
- Infinite colored mana that can't be spent to cast nonartifact spells
- Triskelion Scythe of the Wretched Infinite
- Infinite damage
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Marath, Will of the Wild Mana Echoes Infinite
- Infinite colorless mana
- Infinite creature tokens
- Infinite damage
- Infinite creature ETB
- Infinite creature tokens that are infinitely large
- Infinite +1/+1 counters on creatures you control
- Marath, Will of the Wild Cryptic Trilobite Infinite
- Infinite colorless mana that can only be spent to activate abilities
- Infinite creature tokens
- Infinite damage
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite +1/+1 counters on creatures you control
- Magistrate's Scepter Contagion Engine Infinite
- Infinite turns
- Lock
- Gemstone Array Zirda, the Dawnwaker Infinite
- Infinite charge counters on a permanent
- Infinite colored mana
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
12 official rulings, in the order Wizards published them.
- 2018-06-08
To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
- 2018-06-08
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
- 2018-06-08
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- 2018-06-08
The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.
- 2018-06-08
If an effect includes multiple instructions to put one or more counters on a permanent, such as Lifecrafter's Gift does, Pir's effect applies to each of those instructions.
- 2018-06-08
If a permanent your team controls would enter the battlefield with one or more counters of any kind on it, it enters with that many plus one instead.
- 2018-06-08
Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
- 2018-06-08
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.
- 2018-06-08
Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
- 2018-06-08
The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.
- 2018-06-08
Pir's effect can't apply to itself as it's entering the battlefield or to any other permanent entering the battlefield at the same time as it.
- 2018-06-08
"Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Pir, Imaginative Rascal, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Bess, Soul Nourisher | 1 | 0 | — |
Colors it shows up in
- Selesnya 1 deck
Every version of Pir, Imaginative Rascal
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

The List
- Normal
- —

Inverted
Secret Lair Drop
- Normal
- $9.55
- Foil
- $10.53

Battlebond
- Normal
- $4.43
- Foil
- $9.93

Promo
Battlebond Promos
- Foil
- $11.80
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Pir, Imaginative Rascal — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.