Powerbalance card art

Powerbalance

Enchantment MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, you may cast that card without paying its mana cost if the two spells have the same mana value.

Rulings

7 official rulings, in the order Wizards published them.

  • 2024-06-07

    If the revealed card has X in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

  • 2024-06-07

    If an opponent casts a spell with X in its mana cost, use the value of X that was chosen when it was cast to determine its mana value.

  • 2024-06-07

    In some unusual cases, the card you reveal from the top of your library may not have the same mana value as the spell your opponent cast, but you can still cast that card because the resulting spell does have the same mana value. For example, if an opponent casts a spell with mana value 4 and you reveal Frogmyr Enforcer (a prototype card with mana cost {7} and prototype cost {3}{R}), you can cast Frogmyr Enforcer as a prototyped spell, as that spell will have a mana value of 4.

  • 2024-06-07

    The mana value of a split card not on the stack or a fused split spell on the stack is determined by the combined mana cost of its two halves. Otherwise, while a split card is on the stack, its mana value is determined by the mana cost of the half that was chosen to be cast.

  • 2024-06-07

    If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast it.

  • 2024-06-07

    A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.

  • 2024-06-07

    You choose whether or not to cast the exiled card as Powerbalance's triggered ability resolves. If you do, you do so as part of the resolution of that ability. You can't wait to cast it later in the turn. Timing restrictions based on the card's type are ignored.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Powerbalance, whatever its commander.

Decks running it 3
Games played 6
Win rate 16.7%
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Clara Oswald 1 6 16.7%
The Twelfth Doctor 1 6 16.7%
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied 1 0 —
Niv-Mizzet, Visionary 1 0 —

Colors it shows up in

  • Izzet 2 decks
  • Rakdos 1 deck

Every version of Powerbalance

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Powerbalance — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.