Raph & Mikey, Troublemakers card art

Raph & Mikey, Troublemakers

Legendary Creature — Mutant Ninja Turtle MV 7

Tracked across real Commander games played through TurnZero HQ.

What it does

Trample, haste

Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.

Combos with Raph & Mikey, Troublemakers

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Breath of Fury Mass Hysteria Infinite
    • Near-infinite creature ETB
    • Near-infinite creature LTB
    • Near-infinite combat damage
    • Near-infinite combat phases
    • Near-infinite death triggers
    • Near-infinite creature sacrifice triggers
    • Near-infinite mana creatures you control can produce
    • Near-infinite untap of creatures you control
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

2 official rulings, in the order Wizards published them.

  • 2026-01-27

    You choose the player, planeswalker, or battle the creature you put onto the battlefield is attacking. It doesn't have to be the same player, planeswalker, or battle that Raph & Mikey or any other attacking creatures are attacking.

  • 2026-01-27

    Although the creature you put onto the battlefield is attacking, it was never declared as an attacking creature. Abilities that trigger whenever a creature attacks won't trigger when that creature enters attacking.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

As a commander

Decks built with Raph & Mikey, Troublemakers in the command zone.

Decks led 4 2 published. Browse them →
Games played 9
Wins 3
Win rate 33.3%

Published decks

Decklists players have published with Raph & Mikey, Troublemakers in the command zone, newest first. A deck that has been played carries the win rate it earned in real tracked games.

Raph & Mikey, Troublemakers price history

The Teenage Mutant Ninja Turtles #167 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$2.71▼ $0.98 (26.6%)
Low $2.57 · High $3.69Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 6, 2026$2.71$3.16
Oct 5, 2026$2.71$3.16
Oct 4, 2026$2.57$3.22
Oct 3, 2026$2.64$3.28
Oct 2, 2026$2.81$3.09
Oct 1, 2026$3.03$3.06
Sep 30, 2026$3.07$3.03
Sep 29, 2026$3.25$2.99
Sep 28, 2026$3.69$3.19

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Raph & Mikey, Troublemakers

2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Raph & Mikey, Troublemakers. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.