Raph & Mikey, Troublemakers
Tracked across real Commander games played through TurnZero HQ.
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What it does
Trample, haste
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Combos with Raph & Mikey, Troublemakers
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Breath of Fury Mass Hysteria Infinite
- Near-infinite creature ETB
- Near-infinite creature LTB
- Near-infinite combat damage
- Near-infinite combat phases
- Near-infinite death triggers
- Near-infinite creature sacrifice triggers
- Near-infinite mana creatures you control can produce
- Near-infinite untap of creatures you control
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
2 official rulings, in the order Wizards published them.
- 2026-01-27
You choose the player, planeswalker, or battle the creature you put onto the battlefield is attacking. It doesn't have to be the same player, planeswalker, or battle that Raph & Mikey or any other attacking creatures are attacking.
- 2026-01-27
Although the creature you put onto the battlefield is attacking, it was never declared as an attacking creature. Abilities that trigger whenever a creature attacks won't trigger when that creature enters attacking.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
As a commander
Decks built with Raph & Mikey, Troublemakers in the command zone.
Published decks
Decklists players have published with Raph & Mikey, Troublemakers in the command zone, newest first. A deck that has been played carries the win rate it earned in real tracked games.
- AGGRO GRUUL 3 games —
- Gruul showdown 0 games —
Raph & Mikey, Troublemakers price history
The Teenage Mutant Ninja Turtles #167 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 6, 2026 | $2.71 | $3.16 |
| Oct 5, 2026 | $2.71 | $3.16 |
| Oct 4, 2026 | $2.57 | $3.22 |
| Oct 3, 2026 | $2.64 | $3.28 |
| Oct 2, 2026 | $2.81 | $3.09 |
| Oct 1, 2026 | $3.03 | $3.06 |
| Sep 30, 2026 | $3.07 | $3.03 |
| Sep 29, 2026 | $3.25 | $2.99 |
| Sep 28, 2026 | $3.69 | $3.19 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Raph & Mikey, Troublemakers
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Teenage Mutant Ninja Turtles
- Normal
- $2.71
- Foil
- $3.16
Showcase
Teenage Mutant Ninja Turtles
- Normal
- $5.25
- Foil
- $9.24
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Raph & Mikey, Troublemakers. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.