Raphael, Tag Team Tough
Tracked across real Commander games played through TurnZero HQ.
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What it does
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase.
Combos with Raphael, Tag Team Tough
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Shaun, Father of Synths Infinite
- Infinite creature ETB
- Infinite combat damage
- Infinite combat phases
- Infinite creature tokens
- The Neutrinos Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite combat damage
- Infinite combat phases
- Infinitely powerful creature until end of turn
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
In the 99
Every deck whose current list includes Raphael, Tag Team Tough, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Raph & Mikey, Troublemakers | 1 | 0 | — |
Colors it shows up in
- Gruul 1 deck
Every version of Raphael, Tag Team Tough
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Teenage Mutant Ninja Turtles Eternal
- Normal
- $3.56
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Raphael, Tag Team Tough — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.