Raving Dead
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
Deathtouch
At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able.
Whenever this creature deals combat damage to a player, that player loses half their life, rounded down.
Combos with Raving Dead
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Warlock Class Infinite
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
- Archfiend of Despair Infinite
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
- Astarion, the Decadent Infinite
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
- Wound Reflection Infinite
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
- Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant Infinite
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
5 official rulings, in the order Wizards published them.
- 2014-11-07
If Raving Dead can't attack the chosen player for one of the above reasons but it can still attack elsewhere, you may choose to have it attack another player, attack a planeswalker, or not attack at all.
- 2014-11-07
If your turn has multiple combat phases, Raving Dead's ability triggers at the beginning of each of them. Ignore any choices made during previous combat phases that turn.
- 2014-11-07
The last ability triggers and resolves after combat damage has been dealt. For example, if an opponent has 17 life and Raving Dead deals 2 combat damage to them, they will end up at 8 life.
- 2014-11-07
If, as attackers are declared, Raving Dead is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under your control continuously since your turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having Raving Dead attack the chosen player, you aren't forced to pay that cost, so it doesn't have to attack that player in that case either.
- 2014-11-07
Raving Dead must attack the chosen player if able, not a planeswalker controlled by that player.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Raving Dead, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Wilhelt, the Rotcleaver | 1 | 0 | — |
Colors it shows up in
- Dimir 1 deck
Every version of Raving Dead
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Commander 2014
- Normal
- $1.08
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Raving Dead. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.