Realm of Koh card art

Realm of Koh

Land MV 0

Tracked across real Commander games played through TurnZero HQ.

What it does

This land enters tapped unless you control a basic land.

T: Add .

3, T: Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."

Rulings

One official ruling, as Wizards published it.

  • 2025-10-02

    If one of these lands enters at the same time as any number of basic lands, those other lands are not counted when determining if this land enters tapped or untapped.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Realm of Koh, whatever its commander.

Decks running it 5
Games played 0
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Colors it shows up in

  • Sultai 2 decks
  • Rakdos 1 deck
  • Grixis 1 deck

Every version of Realm of Koh

3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Realm of Koh — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.