Rhythm of the Wild
Tracked across real Commander games played through TurnZero HQ.
What it does
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Combos with Rhythm of the Wild
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Murderous Redcap Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite death triggers
- Aerie Ouphes Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Goblin Bombardment Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite damage
- Infinite death triggers
- Infinite creature sacrifice triggers
- Woodfall Primus Ashnod's Altar Infinite
- Destroy all noncreature permanents opponents control
- Infinite colorless mana
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Mass Land Denial
- Woodfall Primus Phyrexian Altar Infinite
- Destroy all noncreature permanents opponents control
- Infinite colored mana
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Mass Land Denial
- Woodfall Primus Altar of Dementia Infinite
- Destroy all noncreature permanents opponents control
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite mill
- Infinite creature sacrifice triggers
- Infinite self-mill
- Mass Land Denial
- Murderous Redcap Phyrexian Altar Infinite
- Infinite colored mana
- Infinite damage
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Cryptic Trilobite Together Forever Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite death triggers
- Infinite storm count
- Infinite colorless mana that can only be spent to activate abilities
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
9 official rulings, in the order Wizards published them.
- 2019-01-25
If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste.
- 2019-01-25
Riot is a replacement effect. Players can't respond to your choice of +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other.
- 2019-01-25
A noncreature card that happens to be entering the battlefield as a creature will have riot (for example, Rusted Relic while you control three other artifacts). Similarly, a creature card entering the battlefield as a noncreature permanent won't have riot (for example, Thassa, God of the Sea while your other permanents contribute only four to your devotion to blue).
- 2019-01-25
Once a creature with riot has entered the battlefield, it keeps its +1/+1 counter or haste even if it loses riot.
- 2019-01-25
A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won't be countered, but any additional effects of that spell or ability will still happen.
- 2019-01-25
If a nontoken, noncreature permanent becomes a creature after it's already on the battlefield, it will have riot but it will be too late for the replacement effect to have any effect.
- 2019-01-25
If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it.
- 2019-01-25
If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we're not going to tell the Gruul how to live their lives.
- 2019-05-03
If Rhythm of the Wild leaves the battlefield at the same time that a nontoken creature enters the battlefield (most likely because that creature has a replacement effect, such as that of Rescuer Sphinx), that creature still gets a +1/+1 counter or haste.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Rhythm of the Wild, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Pantlaza, Sun-Favored | 5 | 19 | 31.6% |
| Miirym, Sentinel Wyrm | 2 | 0 | — |
| The Ur-Dragon | 2 | 0 | — |
| Ureni of the Unwritten | 2 | 0 | — |
| Raph & Mikey, Troublemakers | 1 | 7 | 28.6% |
| Samut, Voice of Dissent | 1 | 2 | — |
| Atarka, World Render | 1 | 0 | — |
| Auntie Ool, Cursewretch | 1 | 0 | — |
Colors it shows up in
- Naya 6 decks
- Temur 5 decks
- Gruul 4 decks
- Five-Color 2 decks
- Jund 1 deck
Rhythm of the Wild price history
The Ravnica Remastered #217 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Nov 7, 2026 | $4.12 | $4.99 |
| Nov 6, 2026 | $4.36 | $5.07 |
| Nov 5, 2026 | $4.41 | $5.07 |
| Nov 4, 2026 | $4.71 | $5.02 |
| Nov 3, 2026 | $4.74 | $5.05 |
| Nov 2, 2026 | $4.79 | $5.09 |
| Oct 31, 2026 | $5.07 | $5.12 |
| Oct 30, 2026 | $4.79 | $5.23 |
| Oct 29, 2026 | $4.73 | $5.23 |
| Oct 27, 2026 | $4.49 | $5.35 |
| Oct 26, 2026 | $4.53 | $5.35 |
| Oct 25, 2026 | $4.65 | $5.38 |
| Oct 24, 2026 | $4.62 | $5.38 |
| Oct 23, 2026 | $4.62 | $5.46 |
| Oct 22, 2026 | $4.73 | $5.52 |
| Oct 21, 2026 | $4.77 | $5.61 |
| Oct 20, 2026 | $4.86 | $5.64 |
| Oct 19, 2026 | $4.83 | $5.74 |
| Oct 18, 2026 | $4.80 | $5.74 |
| Oct 17, 2026 | $4.77 | $5.86 |
| Oct 16, 2026 | $4.71 | $5.96 |
| Oct 15, 2026 | $4.80 | $5.96 |
| Oct 14, 2026 | $4.89 | $5.96 |
| Oct 13, 2026 | $4.85 | $5.96 |
| Oct 12, 2026 | $4.75 | $6.02 |
| Oct 11, 2026 | $4.86 | $6.03 |
| Oct 10, 2026 | $4.90 | $6.16 |
| Oct 9, 2026 | $5.09 | $6.16 |
| Oct 7, 2026 | $5.09 | $6.14 |
| Oct 6, 2026 | $5.19 | $6.09 |
| Oct 5, 2026 | $5.19 | $6.17 |
| Oct 4, 2026 | $5.10 | $6.17 |
| Oct 3, 2026 | $5.20 | $6.17 |
| Oct 2, 2026 | $5.20 | $6.16 |
| Oct 1, 2026 | $5.22 | $6.16 |
| Sep 30, 2026 | $5.04 | $6.16 |
| Sep 29, 2026 | $5.04 | $6.11 |
| Sep 28, 2026 | $5.13 | $6.10 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Rhythm of the Wild
7 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Inverted
Teenage Mutant Ninja Turtles Source Material
- Normal
- $4.94
- Foil
- $7.16
Inverted
Secret Lair Drop
- Normal
- $16.02
- Foil
- —
- Normal
- $4.12
- Foil
- $4.99
- Normal
- $4.74
- Foil
- $5.04
The Lost Caverns of Ixalan Commander
- Normal
- $4.75
- Normal
- $4.94
- Normal
- $4.36
- Foil
- $8.88
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Rhythm of the Wild. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.