Rings of Brighthearth card art

Rings of Brighthearth

Artifact MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

Whenever you activate an ability, if it isn't a mana ability, you may pay 2. If you do, copy that ability. You may choose new targets for the copy.

Combos with Rings of Brighthearth

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

6 official rulings, in the order Wizards published them.

  • 2020-11-10

    If paying the activation cost of the ability includes sacrificing Rings of Brighthearth, the ability won't be copied. At the time the ability is considered activated (after all costs are paid), Rings of Brighthearth is no longer on the battlefield.

  • 2020-11-10

    The triggered ability of Rings of Brighthearth and the copy it creates both resolve before the ability that caused it to trigger. They resolve even if that ability is countered.

  • 2020-11-10

    You can't pay 2 more than once for each time the triggered ability of Rings of Brighthearth resolves.

  • 2020-11-10

    An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.

  • 2020-11-10

    If the ability has X in its cost, the copy uses the same value of X.

  • 2020-11-10

    The copy will have the same targets as the ability it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Rings of Brighthearth, whatever its commander.

Decks running it 4
Games played 0
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Esika, God of the Tree 1 0 —
Urza, Lord High Artificer 1 0 —

Colors it shows up in

  • Mono-Blue 1 deck
  • Five-Color 1 deck

Every version of Rings of Brighthearth

7 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Rings of Brighthearth — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.