Rise and Shine
Tracked across real Commander games played through TurnZero HQ.
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What it does
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload 4 (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Combos with Rise and Shine
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Chromatic Orrery Umbral Mantle Infinite
- Infinite card draw
- Infinite colored mana
- Infinite colorless mana
- Infinite draw triggers
- Infinitely large creature until end of turn
- Infinite untap of creatures you control
- Voltaic Construct Gilded Lotus Infinite
- Infinite colored mana
- Infinite mana artifacts you control can produce
- Infinite untap of artifacts you control
- Brass Infiniscope Voltaic Construct Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Grand Architect Staff of Domination Infinite
- Infinite card draw
- Infinite colorless mana that can only be spent to activate abilities of artifacts
- Infinite colorless mana that can only be spent to cast artifact spells
- Infinite draw triggers
- Infinite lifegain
- Infinite lifegain triggers
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
- Basalt Monolith Training Grounds Infinite
- Infinite colorless mana
- Solar Array Freed from the Real Infinite
- Infinite +1/+1 counters on a creature
- Infinite charge counters on artifacts you cast
- Infinite +1/+1 counters on artifact creatures you cast
- Ashaya, Soul of the Wild Caged Sun Infinite
- Draw the game
- Intruder Alarm Maskwood Nexus Infinite
- Infinite creature tokens
- Infinite creature ETB
- Infinite mana creatures you control can produce
- Infinite untap of creatures
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
4 official rulings, in the order Wizards published them.
- 2024-01-12
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
- 2024-01-12
If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
- 2024-01-12
Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
- 2024-01-12
If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Rise and Shine, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Morska, Undersea Sleuth | 1 | 0 | — |
| Tivit, Seller of Secrets | 1 | 0 | — |
Colors it shows up in
- Esper 1 deck
- Bant 1 deck
Every version of Rise and Shine
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

March of the Machine Commander
- Normal
- $0.38

Showcase
- Normal
- $0.37
- Foil
- $0.41

- Normal
- $0.38
- Foil
- $0.72

Promo
Modern Horizons 2 Promos
- Foil
- $1.32
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Rise and Shine — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.