Rite of Passage card art

Rite of Passage

Enchantment MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

Combos with Rite of Passage

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

2 official rulings, in the order Wizards published them.

  • 2004-12-01

    If the creature is dealt damage by more than one source at the same time, it gets only one counter.

  • 2004-12-01

    The creature doesn’t get a counter if all the damage that would be dealt to it is prevented.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Rite of Passage, whatever its commander.

Decks running it 3
Games played 2
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Samut, Voice of Dissent 1 1 —
Tromell, Seymour's Butler 1 1 —

Colors it shows up in

  • Mono-Green 1 deck
  • Naya 1 deck

Every version of Rite of Passage

2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Rite of Passage — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.