Rite of Passage
Tracked across real Commander games played through TurnZero HQ.
What it does
Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Combos with Rite of Passage
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Polyraptor Forerunner of the Empire Infinite
- Infinite creature tokens
- Infinite damage to all creatures
- Infinite damage to creatures
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite +1/+1 counters on creatures you control
- Forerunner of the Empire Raptor Hatchling Infinite
- Infinite creature tokens
- Infinite damage to creatures
- Infinite creature ETB
- Hardened Scales Walking Ballista Infinite
- Infinite damage
- Infinite +1/+1 counters on creatures you control
- Indoraptor, the Perfect Hybrid Blazing Sunsteel Infinite
- Infinite +1/+1 counters on a creature
- Infinite damage
- Wayta, Trainer Prodigy Boros Reckoner Infinite
- Infinite +1/+1 counters on certain creatures
- Infinite damage
- Walking Ballista Clever Impersonator Infinite
- Infinite damage
- Infinite +1/+1 counters on creatures you control
- Cacophodon Pestilence Infinite
- Infinite damage
- Near-infinite +1/+1 counters on creatures you control
- Cacophodon Pyrohemia Infinite
- Near-infinite +1/+1 counters on creatures you control
- Infinite damage
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
2 official rulings, in the order Wizards published them.
- 2004-12-01
If the creature is dealt damage by more than one source at the same time, it gets only one counter.
- 2004-12-01
The creature doesn’t get a counter if all the damage that would be dealt to it is prevented.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Rite of Passage, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Atla Palani, Nest Tender | 3 | 0 | — |
| Samut, Voice of Dissent | 1 | 2 | — |
| Tromell, Seymour's Butler | 1 | 2 | — |
Colors it shows up in
- Naya 4 decks
- Mono-Green 1 deck
Rite of Passage price history
The Fifth Dawn #91 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Nov 11, 2026 | $4.92 | $15.00 |
| Nov 8, 2026 | $4.92 | $15.00 |
| Oct 31, 2026 | $4.93 | $15.00 |
| Oct 21, 2026 | $4.94 | $15.00 |
| Oct 19, 2026 | $4.95 | $15.00 |
| Oct 14, 2026 | $4.97 | $15.00 |
| Oct 12, 2026 | $4.93 | $15.00 |
| Sep 29, 2026 | $4.91 | $15.00 |
| Sep 28, 2026 | $4.89 | $15.00 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Rite of Passage
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Inverted
Secret Lair Drop
- Normal
- $7.81
- Foil
- —
- Normal
- $4.92
- Foil
- $15.00
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Rite of Passage. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.