Root Sliver card art

Root Sliver

Creature — Sliver MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

This spell can't be countered.

Sliver spells can't be countered.

Rulings

3 official rulings, in the order Wizards published them.

  • 2004-10-04

    The first ability applies when this card is not on the battlefield. The second ability applies when this card is on the battlefield.

  • 2013-07-01

    Abilities that Slivers grant, as well as power/toughness boosts, are cumulative. However, for some abilities, like flying, having more than one instance of the ability doesn’t provide any additional benefit.

  • 2013-07-01

    If the creature type of a Sliver changes so it’s no longer a Sliver, it will no longer be affected by its own ability. Its ability will continue to affect other Sliver creatures.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Root Sliver, whatever its commander.

Decks running it 2
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Sliver Hivelord 1 0 —

Colors it shows up in

  • Five-Color 1 deck

Every version of Root Sliver

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Root Sliver. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.