Sage of Fables
Tracked across real Commander games played through TurnZero HQ.
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What it does
Each other Wizard creature you control enters with an additional +1/+1 counter on it.
2, Remove a +1/+1 counter from a creature you control: Draw a card.
Combos with Sage of Fables
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Ashnod's Altar Flayer of the Hatebound Infinite
- Infinite card draw
- Infinite damage
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Mikaeus, the Unhallowed Ashnod's Altar Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite death triggers
- Near-infinite creature ETB
- Near-infinite creature LTB
- Near-infinite creature sacrifice triggers
- Skirge Familiar Phial of Galadriel Vodalian Wave-Knight Infinite
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite +1/+1 counters on certain creatures
- Mind Over Matter Phial of Galadriel Vodalian Wave-Knight Infinite
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite +1/+1 counters on certain creatures
- Berta, Wise Extrapolator Training Grounds Lyla, Holographic Assistant Infinite
- Infinite card draw
- Infinite draw triggers
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
4 official rulings, in the order Wizards published them.
- 2008-04-01
The effects from more than one Sage of Fables are cumulative. That is, if you have two Sage of Fables on the battlefield, Wizard creatures you control enter with two additional +1/+1 counters on them.
- 2008-04-01
If Sage of Fables enters at the same time as another Wizard (due to Living End, for example), that creature doesn't get a +1/+1 counter.
- 2008-04-01
The creature gets the counter if it would enter under your control. It doesn't matter who owns the creature or what zone it enters from (such as your opponent's graveyard, for example).
- 2008-04-01
If a Wizard would normally enter with a certain number of +1/+1 counters on it, it enters with that many +1/+1 counters plus one on it instead. If a Wizard would normally enter with no +1/+1 counters on it, it enters with one +1/+1 counter on it instead.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Sage of Fables, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Hakbal of the Surging Soul | 2 | 0 | — |
Colors it shows up in
- Simic 2 decks
Every version of Sage of Fables
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

The Lost Caverns of Ixalan Commander
- Normal
- $0.30

Morningtide
- Normal
- $0.48
- Foil
- $8.75
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Sage of Fables — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.