Sage of Fables card art

Sage of Fables

Creature — Merfolk Wizard MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

Each other Wizard creature you control enters with an additional +1/+1 counter on it.

2, Remove a +1/+1 counter from a creature you control: Draw a card.

Combos with Sage of Fables

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

  • Ashnod's Altar Flayer of the Hatebound Infinite
    • Infinite card draw
    • Infinite damage
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    See the steps on Commander Spellbook →
  • Mikaeus, the Unhallowed Ashnod's Altar Infinite
    • Infinite card draw
    • Infinite draw triggers
    • Near-infinite death triggers
    • Near-infinite creature ETB
    • Near-infinite creature LTB
    • Near-infinite creature sacrifice triggers
    See the steps on Commander Spellbook →
  • Skirge Familiar Phial of Galadriel Vodalian Wave-Knight Infinite
    • Infinite draw triggers
    • Infinite looting
    • Infinite self-discard triggers
    • Near-infinite +1/+1 counters on certain creatures
    See the steps on Commander Spellbook →
  • Mind Over Matter Phial of Galadriel Vodalian Wave-Knight Infinite
    • Infinite draw triggers
    • Infinite looting
    • Infinite self-discard triggers
    • Near-infinite +1/+1 counters on certain creatures
    See the steps on Commander Spellbook →
  • Berta, Wise Extrapolator Training Grounds Lyla, Holographic Assistant Infinite
    • Infinite card draw
    • Infinite draw triggers
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

4 official rulings, in the order Wizards published them.

  • 2008-04-01

    The effects from more than one Sage of Fables are cumulative. That is, if you have two Sage of Fables on the battlefield, Wizard creatures you control enter with two additional +1/+1 counters on them.

  • 2008-04-01

    If Sage of Fables enters at the same time as another Wizard (due to Living End, for example), that creature doesn't get a +1/+1 counter.

  • 2008-04-01

    The creature gets the counter if it would enter under your control. It doesn't matter who owns the creature or what zone it enters from (such as your opponent's graveyard, for example).

  • 2008-04-01

    If a Wizard would normally enter with a certain number of +1/+1 counters on it, it enters with that many +1/+1 counters plus one on it instead. If a Wizard would normally enter with no +1/+1 counters on it, it enters with one +1/+1 counter on it instead.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Sage of Fables, whatever its commander.

Decks running it 2
Games played 0
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Hakbal of the Surging Soul 2 0 —

Colors it shows up in

  • Simic 2 decks

Every version of Sage of Fables

2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Sage of Fables — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.