Sakashima the Impostor
Tracked across real Commander games played through TurnZero HQ.
What it does
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "2: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
Combos with Sakashima the Impostor
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Azor, the Lawbringer Infinite
- Opponents can't cast instant spells during their turns
- Opponents can't cast sorcery spells
- Lock
- Krark, the Thumbless Infinite
- Infinite copies of creatures you control
- Infinite copies of instant or sorcery spells you cast
- Infinite magecraft triggers
- Infinite storm count
- Mirror-Mad Phantasm Infinite
- Infinite self-mill
- Felidar Guardian Infinite
- Infinite creature LTB
- Infinite creature ETB
- Pramikon, Sky Rampart Infinite
- Creatures can't attack
- Lock
- Kiora's Follower Illusionist's Bracers Infinite
- Infinite untap of permanents you control
- Infinite mana permanents you control can produce
- Deeproot Pilgrimage Kiora's Follower Infinite
- Infinite creature ETB
- Infinite creature tokens
- Starfield of Nyx Detention Sphere Infinite
- Infinite creature ETB
- Infinite creature LTB
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
3 official rulings, in the order Wizards published them.
- 2005-06-01
If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.
- 2005-06-01
Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.
- 2005-06-01
Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Sakashima the Impostor, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Etrata, the Silencer | 1 | 0 | — |
| Sisay, Weatherlight Captain | 1 | 0 | — |
Colors it shows up in
- Dimir 1 deck
- Five-Color 1 deck
Sakashima the Impostor price history
The Saviors of Kamigawa #53 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Nov 11, 2026 | $18.02 | $155.00 |
| Oct 13, 2026 | $18.16 | $155.00 |
| Oct 11, 2026 | $18.22 | $155.00 |
| Oct 10, 2026 | $18.05 | $155.00 |
| Oct 3, 2026 | $18.06 | $155.00 |
| Sep 29, 2026 | $18.06 | $130.49 |
| Sep 28, 2026 | $17.85 | $130.49 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Sakashima the Impostor
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Inverted
Secret Lair Drop
- Normal
- $10.02
- Foil
- $13.22
Inverted
Secret Lair Drop
- Normal
- $34.67
- Foil
- $49.44
- Normal
- $12.57
- Normal
- $18.02
- Foil
- $155.00
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Sakashima the Impostor. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.