Sanctum Lurker
Tracked across real Commander games played through TurnZero HQ.
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What it does
When this creature enters, empower Jace 1.
Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty.
Planeswalkers you control have "[+2]: This planeswalker deals 1 damage to each opponent and you gain 1 life."
Rulings
6 official rulings, in the order Wizards published them.
- 2026-08-21
Some spells and abilities that empower Jace may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't empower Jace.
- 2026-08-21
To empower Jace N, if you don't control a Jace planeswalker token, create a blue Jace planeswalker token with 0 loyalty, "[−1]: Surveil 1," and "[−3]: Draw a card." Choose a Jace planeswalker token you control. Put N loyalty counters on it.
- 2026-08-21
Empower Jace won't let you put loyalty counters on nontoken Jace planeswalkers. However, if you control a Jace planeswalker token that you got another way (such as an effect that creates a token that's a copy of a permanent), empower Jace will put loyalty counters on that.
- 2026-08-21
If you control a Jace planeswalker token, you can't choose to create a new one when you empower Jace. You have to put the loyalty counters on your existing Jace planeswalker token. In the rare case that you control multiple Jace planeswalker tokens, you'll choose one of those tokens to put the loyalty counters on.
- 2026-08-21
Only one loyalty ability of each planeswalker may be activated per turn, no matter how many it has gained.
- 2026-08-21
If a planeswalker you control has zero loyalty counters while you control Sanctum Lurker, it will not be put into its owner's graveyard. You may still activate abilities of that planeswalker that cost [0] or that add counters to it as a cost, such as the one granted by Sanctum Lurker.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Sanctum Lurker, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Tam, the Possibility | 1 | 0 | — |
Colors it shows up in
- Five-Color 1 deck
Sanctum Lurker price history
The Reality Fracture #64 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 13, 2026 | $0.93 | $1.87 |
| Oct 12, 2026 | $0.94 | $1.76 |
| Oct 11, 2026 | $1.19 | $1.67 |
| Oct 10, 2026 | $0.88 | $1.79 |
| Oct 9, 2026 | $1.04 | $1.75 |
| Oct 8, 2026 | $1.15 | $1.81 |
| Oct 7, 2026 | $1.20 | $1.86 |
| Oct 6, 2026 | $1.28 | $1.97 |
| Oct 5, 2026 | $1.40 | $2.06 |
| Oct 4, 2026 | $1.27 | $2.12 |
| Oct 3, 2026 | $1.71 | $2.43 |
| Oct 2, 2026 | $2.06 | $2.73 |
| Oct 1, 2026 | $2.16 | $2.86 |
| Sep 30, 2026 | $2.26 | $3.23 |
| Sep 29, 2026 | $2.42 | $3.26 |
| Sep 28, 2026 | $6.99 | $5.20 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Sanctum Lurker
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Showcase
- Normal
- $1.39
- Foil
- $2.83
- Normal
- $0.93
- Foil
- $1.87
Promo
Reality Fracture Promos
- Normal
- —
- Foil
- —
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Sanctum Lurker. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.