Sarulf, Realm Eater
Tracked across real Commander games played through TurnZero HQ.
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What it does
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf.
At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
Rulings
7 official rulings, in the order Wizards published them.
- 2021-02-05
You may choose to remove Sarulf's +1/+1 counters even if that would cause lethal damage to be marked on Sarulf. If you do this, Sarulf will die after its last ability is finished resolving. But it won't have gone alone! Legendary.
- 2021-02-05
You choose whether to remove +1/+1 counters as the last ability is resolving. If you do, the appropriate permanents are then exiled. No one can respond to your choice or take actions during this process.
- 2021-02-05
Choosing to remove all the +1/+1 counters on Sarulf won't affect any other counters it may have.
- 2021-02-05
If you do remove +1/+1 counters, you must remove all of them. You can't fine-tune the carnage by only removing some of them.
- 2021-02-05
It doesn't matter which graveyard the permanent is put into as long as an opponent controlled it when it last existed on the battlefield.
- 2021-02-05
If Sarulf isn't on the battlefield as its last ability starts to resolve, you can't remove any +1/+1 counters from it, even if it had +1/+1 counters when it was last on the battlefield. No other permanents will be exiled.
- 2021-02-05
If Sarulf doesn't have any +1/+1 counters on it as your upkeep begins, its last ability won't trigger at all. If the ability does trigger, it will check again as it tries to resolve. If Sarulf doesn't have any +1/+1 counters on it at that time, the ability won't do anything. No other permanents will be exiled.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
As a commander
Decks built with Sarulf, Realm Eater in the command zone.
Sarulf, Realm Eater price history
The Kaldheim #228 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 3, 2026 | $0.35 | $0.40 |
| Oct 2, 2026 | $0.35 | $0.40 |
| Sep 29, 2026 | $0.36 | $0.40 |
| Sep 28, 2026 | $0.35 | $0.40 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Sarulf, Realm Eater
6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Inverted
Secret Lair Drop
- Normal
- —
- Foil
- —
The List
- Normal
- $0.33
- Normal
- $0.35
- Foil
- $0.40
Promo
Kaldheim Promos
- Normal
- $0.84
- Foil
- $0.96
Promo
Kaldheim Promos
- Foil
- $1.72
Showcase
- Normal
- $0.37
- Foil
- $3.34
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Sarulf, Realm Eater. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.