Savage Summoning card art

Savage Summoning

Instant MV 1

Tracked across real Commander games played through TurnZero HQ.

What it does

This spell can't be countered.

The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters with an additional +1/+1 counter on it.

Combos with Savage Summoning

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

3 official rulings, in the order Wizards published them.

  • 2013-07-01

    You don’t choose a creature card when Savage Summoning resolves. Rather, it applies to the next creature card you cast that turn, even if you cast it at a time when you normally could cast a creature and even if you cast it from a zone other than your hand.

  • 2013-07-01

    If you cast multiple Savage Summonings in succession, they’ll apply to the next creature spell you cast. That creature will enter the battlefield with that many additional +1/+1 counters on it.

  • 2013-07-01

    Spells that would counter Savage Summoning or the relevant creature spell can still be cast. They won’t counter the spell, but any additional effects they have will happen.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Savage Summoning, whatever its commander.

Decks running it 2
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Treebeard, Gracious Host 1 0 —

Colors it shows up in

  • Selesnya 1 deck

Savage Summoning price history

The Magic 2014 #194 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$2.28▼ $0.82 (26.5%)
Low $2.08 · High $3.10Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Nov 13, 2026$2.28$11.57
Nov 10, 2026$2.28$11.57
Nov 9, 2026$2.28$11.50
Nov 8, 2026$2.28$11.37
Nov 6, 2026$2.20$11.27
Nov 5, 2026$2.18$11.21
Nov 4, 2026$2.12$11.21
Nov 2, 2026$2.08$11.21
Oct 26, 2026$2.18$11.20
Oct 23, 2026$2.54$11.20
Oct 22, 2026$2.52$11.20
Oct 20, 2026$2.51$11.20
Oct 17, 2026$2.52$11.20
Oct 16, 2026$2.43$11.20
Oct 15, 2026$2.86$11.20
Oct 13, 2026$2.82$11.20
Oct 12, 2026$2.93$11.20
Oct 11, 2026$2.97$11.20
Oct 9, 2026$2.85$11.20
Oct 8, 2026$2.94$11.20
Oct 7, 2026$2.94$11.14
Oct 5, 2026$2.94$11.10
Oct 4, 2026$2.98$11.10
Oct 3, 2026$2.78$11.10
Oct 1, 2026$2.83$11.10
Sep 29, 2026$2.98$11.10
Sep 28, 2026$3.10$11.10

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Savage Summoning

1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Savage Summoning. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.