Saving Grace card art

Saving Grace

Enchantment — Aura MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

Flash

Enchant creature you control

When this Aura enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.

Enchanted creature gets +0/+3.

Combos with Saving Grace

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

5 official rulings, in the order Wizards published them.

  • 2017-07-14

    Saving Grace's ability has no effect on damage already dealt earlier in the turn.

  • 2017-07-14

    More damage can be redirected to the enchanted creature than it has toughness, as long as that damage is all dealt at once (like combat damage is).

  • 2017-07-14

    If Saving Grace leaves the battlefield during the turn its triggered ability resolved, damage will continue to be redirected to the creature it enchanted before it left the battlefield. If the creature Saving Grace was last attached to isn't on the battlefield or isn't a creature at the time damage would be dealt, it won't be redirected.

  • 2017-07-14

    Saving Grace's redirection effect doesn't change the source of the damage or whether the damage is combat damage.

  • 2017-07-14

    If you have more than one Saving Grace enter the battlefield in one turn, all damage that would be dealt at once to you and/or permanents you control is dealt to one of the enchanted creatures of your choice. It's not dealt to all of them, and you can't split the damage between them.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Saving Grace, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Anti-Venom, Horrifying Healer 1 0 —

Colors it shows up in

  • Mono-White 1 deck

Saving Grace price history

The Hour of Devastation #21 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.77▲ $0.37 (92.5%)
Low $0.33 · High $0.79Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Nov 11, 2026$0.77$3.65
Nov 7, 2026$0.76$3.65
Nov 5, 2026$0.77$3.59
Nov 4, 2026$0.76$3.59
Nov 2, 2026$0.79$3.59
Oct 31, 2026$0.77$3.62
Oct 30, 2026$0.77$3.59
Oct 29, 2026$0.76$3.59
Oct 27, 2026$0.34$3.59
Oct 23, 2026$0.35$3.59
Oct 19, 2026$0.36$3.59
Oct 18, 2026$0.34$3.59
Oct 15, 2026$0.35$3.59
Oct 12, 2026$0.34$3.59
Oct 11, 2026$0.33$3.59
Oct 9, 2026$0.34$3.59
Oct 7, 2026$0.37$3.59
Oct 6, 2026$0.36$3.59
Oct 5, 2026$0.37$3.68
Oct 3, 2026$0.39$3.68
Sep 29, 2026$0.39$3.76
Sep 28, 2026$0.40$3.76

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Saving Grace

1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Saving Grace. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.