Saw in Half
Tracked across real Commander games played through TurnZero HQ.
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What it does
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Combos with Saw in Half
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Naru Meha, Master Wizard Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite magecraft triggers
- Dualcaster Mage Infinite
- Infinite creature tokens
- Infinite creature ETB
- Infinite magecraft triggers
- Infinite creature LTB
- Infinite death triggers
- Bladewing the Risen Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Spinerock Tyrant Infinite
- Infinite creature ETB
- Infinite Treasure tokens
- Infinite colored mana
- Infinite copies of creatures you control
- Infinite magecraft triggers
- Infinite storm count
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite artifact tokens
- Cabal Ritual Vampire Charmseeker Infinite
- Infinite creature tokens
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite magecraft triggers
- Infinite storm count
- Sacrifice Mnemonic Wall Infinite
- Infinite black mana
- Cast a subset of spells in your graveyard
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite magecraft triggers
- Infinite creature sacrifice triggers
- Infinite storm count
- Sacrifice Shipwreck Dowser Infinite
- Infinite black mana
- Cast a subset of spells in your graveyard
- Infinite creature ETB
- Infinite creature LTB
- Infinite death triggers
- Infinite magecraft triggers
- Infinite creature sacrifice triggers
- Infinite storm count
- Sacrifice Pinnacle Monk // Mystic Peak Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite storm count
- Infinite magecraft triggers
- Infinite black mana
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
8 official rulings, in the order Wizards published them.
- 2025-09-19
Use the power and toughness of the creature from when it was last on the battlefield to determine the power and toughness of the tokens.
- 2025-09-19
If the copied creature had X in its mana cost, X is 0.
- 2025-09-19
If the creature isn't destroyed (perhaps because it has indestructible), its controller doesn't create any tokens. The same is true if the creature is destroyed but instead of going to its owner's graveyard, a replacement effect moves it elsewhere, such as exile.
- 2025-09-19
If the copied creature was copying something else, then the tokens enter the battlefield as whatever that creature copied, with the listed exceptions.
- 2025-09-19
Except for power and toughness, the tokens copy exactly what was printed on the original creature and nothing else (unless that creature was copying something else or it's a token; see below). They don't copy whether that creature was tapped or untapped, whether it had any counters on it or Auras and Equipment attached to it, and so on.
- 2025-09-19
If the copied creature was a token, the new tokens copy the original characteristics of that token as stated by the effect that created the token, with the listed exceptions.
- 2025-09-19
If the original creature had a characteristic-defining ability that determined its power and/or toughness, that ability is not copied.
- 2025-09-19
Any enters-the-battlefield abilities of the copied creature will trigger when the tokens enter the battlefield. Any "as [this creature] enters" or "[this creature] enters with" abilities of the copied creature will also work.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Saw in Half, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Syr Konrad, the Grim | 1 | 2 | — |
| Deadpool, Trading Card | 1 | 0 | — |
| Kang, Temporal Tyrant | 1 | 0 | — |
| Kroxa and Kunoros | 1 | 0 | — |
| Kuja, Genome Sorcerer // Trance Kuja, Fate Defied | 1 | 0 | — |
Colors it shows up in
- Rakdos 2 decks
- Mono-Black 1 deck
- Dimir 1 deck
- Mardu 1 deck
Every version of Saw in Half
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Inverted
Marvel Universe
- Normal
- $5.21
- Foil
- $9.34

Inverted
Secret Lair Drop
- Normal
- $5.90
- Foil
- —

- Normal
- $5.85

- Foil
- $9.68

- Normal
- $5.81
- Foil
- $5.47
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Saw in Half — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.