Season of the Burrow card art

Season of the Burrow

Sorcery MV 5

Tracked across real Commander games played through TurnZero HQ.

What it does

Choose up to five P worth of modes. You may choose the same mode more than once.

P — Create a 1/1 white Rabbit creature token.

PP — Exile target nonland permanent. Its controller draws a card.

PPP — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.

Rulings

8 official rulings, in the order Wizards published them.

  • 2024-07-26

    No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.

  • 2024-07-26

    If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.

  • 2024-07-26

    If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.

  • 2024-07-26

    You don't have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn't, but you could.

  • 2024-07-26

    The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can't "save up" pawprint symbols from one Season spell to use on a future one, mostly because there isn't anything concrete to save up. They're just pawprints.

  • 2024-07-26

    No player can cast spells or activate abilities in between the modes of a resolving spell.

  • 2024-07-26

    You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.

  • 2024-07-26

    If all targets for the chosen modes become illegal before the Season resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Season of the Burrow, whatever its commander.

Decks running it 3
Games played 0
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Aziza, Mage Tower Captain 1 0 —
Silverquill, the Disputant 1 0 —

Colors it shows up in

  • Orzhov 1 deck
  • Boros 1 deck

Every version of Season of the Burrow

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Season of the Burrow — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.