Season of Weaving
Tracked across real Commander games played through TurnZero HQ.
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What it does
Choose up to five P worth of modes. You may choose the same mode more than once.
P — Draw a card.
PP — Choose an artifact or creature you control. Create a token that's a copy of it.
PPP — Return each nonland, nontoken permanent to its owner's hand.
Combos with Season of Weaving
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Sandstorm Salvager Cryptic Trilobite Crystalline Crawler Pemmin's Aura Infinite
- Infinite colorless mana that can only be spent to activate abilities
- Infinite +1/+1 counters on certain creatures
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
13 official rulings, in the order Wizards published them.
- 2024-07-26
The choice made for the second mode of Season of Weaving isn't made until the spell is resolving.
- 2024-07-26
If the copied permanent is a token, the token that's created copies the original characteristics of that token as stated by the effect that created the token.
- 2024-07-26
The token from the second mode copies exactly what was printed on the original creature or artifact and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. If it is a Vehicle, it is not crewed. If it is an Equipment, it is not attached to any creature.
- 2024-07-26
No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
- 2024-07-26
If the copied permanent is copying something else, then the token enters as whatever that permanent copied.
- 2024-07-26
If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
- 2024-07-26
No player can cast spells or activate abilities in between the modes of a resolving spell.
- 2024-07-26
You don't have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn't, but you could.
- 2024-07-26
If all targets for the chosen modes become illegal before the Season resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
- 2024-07-26
You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
- 2024-07-26
If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
- 2024-07-26
Any "enters" abilities of the copied permanent will trigger when the token enters. Any "as [this permanent enters" or "[this permanent] enters with" abilities of the chosen permanent will also work.
- 2024-07-26
The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can't "save up" pawprint symbols from one Season spell to use on a future one, mostly because there isn't anything concrete to save up. They're just pawprints.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Season of Weaving, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Ms. Bumbleflower | 1 | 0 | — |
Colors it shows up in
- Bant 1 deck
Season of Weaving price history
The Bloomburrow #68 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 26, 2026 | $4.65 | $4.55 |
| Oct 25, 2026 | $4.64 | $4.55 |
| Oct 24, 2026 | $4.64 | $4.56 |
| Oct 23, 2026 | $4.67 | $4.56 |
| Oct 22, 2026 | $4.56 | $4.56 |
| Oct 21, 2026 | $4.47 | $4.56 |
| Oct 20, 2026 | $4.79 | $4.56 |
| Oct 19, 2026 | $4.74 | $4.56 |
| Oct 18, 2026 | $4.73 | $4.56 |
| Oct 17, 2026 | $4.65 | $4.56 |
| Oct 16, 2026 | $4.71 | $4.56 |
| Oct 15, 2026 | $4.74 | $4.56 |
| Oct 14, 2026 | $4.51 | $4.56 |
| Oct 13, 2026 | $4.61 | $4.56 |
| Oct 12, 2026 | $4.91 | $4.56 |
| Oct 11, 2026 | $4.79 | $4.56 |
| Oct 10, 2026 | $4.67 | $4.56 |
| Oct 9, 2026 | $4.68 | $4.56 |
| Oct 8, 2026 | $4.32 | $4.56 |
| Oct 7, 2026 | $4.15 | $4.56 |
| Oct 6, 2026 | $4.05 | $4.56 |
| Oct 5, 2026 | $3.90 | $4.56 |
| Oct 4, 2026 | $4.20 | $4.49 |
| Oct 2, 2026 | $4.30 | $4.49 |
| Oct 1, 2026 | $4.28 | $4.49 |
| Sep 30, 2026 | $4.34 | $4.49 |
| Sep 29, 2026 | $4.46 | $4.49 |
| Sep 28, 2026 | $4.37 | $4.52 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Season of Weaving
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Inverted
- Normal
- $6.48
- Foil
- $9.86
- Normal
- $4.65
- Foil
- $4.55
Promo
Bloomburrow Promos
- Normal
- $3.78
- Foil
- $5.35
Promo
Bloomburrow Promos
- Foil
- $4.55
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Season of Weaving. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.