How it has actually done
Not a rating — results from Commander games recorded at a table. See commander stats worth tracking and what mmr means in magic, which rates the deck rather than its pilot.
Combos in this deck
2 combos · 2 infinite — looked up in Commander Spellbook, which only knows the ones somebody has written up, so this deck can hold more than these and never fewer.
INFINITE Sevinne, the Chronoclasm + Increasing Vengeance
INFINITE Sevinne, the Chronoclasm + Refuse // Cooperate
Bracket 4 — Optimized
A floor, not a verdict — read off the cards in the list, so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.
Running 2 stax pieces — what stax means.
- a two-card infinite combo (Sevinne, the Chronoclasm + Increasing Vengeance) — more than Bracket 3 allows
What it's built out of
Measured against the Balanced Midrange blueprint. Counts overlap and sum past 100 — a card counts toward every job it does, which is how deck builders count; see the 100-card commander deck template.
Slot by slot — 7 slots are outside their band, 2 inside
| Slot | In the deck | Target | Verdict |
|---|---|---|---|
| Lands | 40 | 37 | 3 over |
| Ramp | 14 | 10 | 4 over |
| Card advantage | 14 | 10 | 4 over |
| Spot removal | 5 | 8 | 3 short |
| Board wipes | 3 | 3 | On target |
| Creatures | 20 | 28 | 8 short |
| Recursion | 29 | 3 | 26 over |
| Protection | 6 | 3 | 3 over |
| Tutors | 0 | 2 | On target |
| Artifacts | 9 | — | No target |
| Enchantments | 4 | — | No target |
| Instants | 15 | — | No target |
| Sorceries | 14 | — | No target |
| Planeswalkers | 1 | — | No target |
| Counterspells | 1 | — | No target |
| Graveyard hate | 1 | — | No target |
| Token makers | 5 | — | No target |
| Sacrifice outlets | 1 | — | No target |
| Stax pieces | 2 | — | No target |
Mana curve
Average mana value 3.73 across 60 nonland cards, against a target of 3.54. More on what makes a good curve and on building the mana base.
- 0-1 4
- 2 10
- 3 16
- 4 16
- 5 6
- 6 4
- 7+ 4
The decklist
100 cards, grouped by the main job each one does. Every name links to its own page — win rate, the commanders it's most played under, and the colors it turns up in.
Building it in paper? TCGplayer's Mass Entry takes all 100 cards at once at the cheapest available printing of each. The bench isn't included.
Buy this deck on TCGplayerLand 40
- 1 Ash Barrens
- 1 Azorius Chancery
- 1 Boros Garrison
- 1 Boros Guildgate
- 1 Command Tower
- 1 Evolving Wilds
- 1 Exotic Orchard
- 1 Highland Lake
- 3 Island
- 3 Island
- 2 Island
- 1 Izzet Boilerworks
- 1 Izzet Guildgate
- 2 Mountain
- 1 Mountain
- 1 Mountain
- 1 Myriad Landscape
- 1 Mystic Monastery
- 3 Plains
- 3 Plains
- 3 Plains
- 1 Prairie Stream
- 1 Stone Quarry
- 1 Swiftwater Cliffs
- 1 Temple of the False God
- 1 Terramorphic Expanse
- 1 Tranquil Cove
- 1 Wind-Scarred Crag
Recursion 15
Ramp 10
Card Advantage 9
Creature 8
Spot Removal 4
Protection 3
Board Wipe 3
Tokens 2
Artifact 1
Instant 1
Counterspell 1
Sorcery 1
Take this list with you
Archidekt, Moxfield and Manabox all accept a pasted list, and neither Moxfield nor Archidekt offers an import-by-URL — so copy, open a new deck, paste.
Or open it in TurnZero
Import this list into your own account and it starts tracking — games, win rate, MMR and the same bracket read you're looking at now.
See the plain text list
Commander 1 Sevinne, the Chronoclasm Deck 1 Armillary Sphere 1 Ash Barrens 1 Azorius Chancery 1 Azorius Locket 1 Backdraft Hellkite 1 Bloodthirsty Blade 1 Boros Garrison 1 Boros Guildgate 1 Burning Vengeance 1 Burnished Hart 1 Chemister's Insight 1 Clever Impersonator 1 Cliffside Rescuer 1 Command Tower 1 Commander's Sphere 1 Crackling Drake 1 Deep Analysis 1 Desperate Ravings 1 Devil's Play 1 Divine Reckoning 1 Dockside Extortionist 1 Dusk // Dawn 1 Elsha of the Infinite 1 Empowered Autogenerator 1 Evolving Wilds 1 Exotic Orchard 1 Fact or Fiction 1 Faithless Looting 1 Farm // Market 1 Fervent Denial 1 Gerrard, Weatherlight Hero 1 Ghostly Prison 1 Guttersnipe 1 Highland Lake 1 Ignite the Future 1 Increasing Devotion 1 Increasing Vengeance 3 Island 3 Island 2 Island 1 Izzet Boilerworks 1 Izzet Guildgate 1 Izzet Locket 1 Jace's Sanctum 1 Leadership Vacuum 1 Magmaquake 1 Mandate of Peace 1 Mass Diminish 2 Mountain 1 Mountain 1 Mountain 1 Myriad Landscape 1 Mystic Monastery 1 Mystic Retrieval 1 Oona's Grace 3 Plains 3 Plains 3 Plains 1 Prairie Stream 1 Pramikon, Sky Rampart 1 Prismatic Strands 1 Pristine Angel 1 Pristine Skywise 1 Purify the Grave 1 Ral Zarek 1 Ray of Distortion 1 Refuse // Cooperate 1 River Kelpie 1 Rolling Temblor 1 Runic Repetition 1 Scaretiller 1 Secrets of the Dead 1 Sevinne's Reclamation 1 Sol Ring 1 Stone Quarry 1 Storm Herd 1 Sun Titan 1 Swiftwater Cliffs 1 Talrand, Sky Summoner 1 Temple of the False God 1 Terramorphic Expanse 1 Thalia's Geistcaller 1 Think Twice 1 Tranquil Cove 1 Wall of Stolen Identity 1 Wind-Scarred Crag 1 Zetalpa, Primal Dawn
Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.