Shadow in the Warp
Tracked across real Commander games played through TurnZero HQ.
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What it does
The first creature spell you cast each turn costs 2 less to cast.
Whenever an opponent casts their first noncreature spell each turn, this enchantment deals 2 damage to that player.
Rulings
One official ruling, as Wizards published it.
- 2022-10-07
Both the first and last abilities of Shadow in the Warp take into account spells cast before it was on the battlefield. For example, if an opponent cast a noncreature spell before it was on the battlefield, then casts a noncreature spell after it is put on the battlefield, Shadow in the Warp's second ability won't trigger because that is the second noncreature spell they've cast that turn.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Shadow in the Warp, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Slinza, the Spiked Stampede | 1 | 0 | — |
| Tovolar, Dire Overlord | 1 | 0 | — |
Colors it shows up in
- Gruul 2 decks
Every version of Shadow in the Warp
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $18.42

- Foil
- $35.56
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Shadow in the Warp — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.