Shambling Vent
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
This land enters tapped.
T: Add or .
1: Until end of turn, this land becomes a 2/3 white and black Elemental creature with lifelink. It's still a land.
Rulings
5 official rulings, in the order Wizards published them.
- 2015-08-25
An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Shambling Vent has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 5/6 creature that's still a land.
- 2015-08-25
Multiple instances of lifelink on the same creature are redundant. Activating the last ability more than once won't cause you to gain additional life if Shambling Vent deals damage.
- 2015-08-25
This land is colorless until the last ability gives it colors.
- 2015-08-25
When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
- 2015-08-25
A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its T abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Shambling Vent, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Ardbert, Warrior of Darkness | 1 | 0 | — |
Colors it shows up in
- Orzhov 1 deck
Shambling Vent price history
The Commander Legends: Battle for Baldur's Gate #914 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Oct 27, 2026 | $0.38 |
| Oct 25, 2026 | $0.38 |
| Oct 12, 2026 | $0.37 |
| Oct 10, 2026 | $0.36 |
| Oct 9, 2026 | $0.35 |
| Oct 4, 2026 | $0.34 |
| Oct 2, 2026 | $0.33 |
| Sep 29, 2026 | $0.34 |
| Sep 28, 2026 | $0.32 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Shambling Vent
7 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Inverted
Edge of Eternities: Stellar Sights
- Foil
- $7.32
Inverted
Edge of Eternities: Stellar Sights
- Foil
- $8.13
Inverted
Edge of Eternities: Stellar Sights
- Normal
- $0.45
- Foil
- $1.05
Inverted
Edge of Eternities: Stellar Sights
- Normal
- $1.79
- Foil
- $2.37
Commander Legends: Battle for Baldur's Gate
- Normal
- $0.38
- Normal
- $0.30
- Foil
- $0.65
Promo
Battle for Zendikar Promos
- Foil
- $2.19
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Shambling Vent. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.