Geometric illustration of floating hedrons above gray cliffs with pale Eldrazi tendrils rising behind
Released · Set Guide

Battle for Zendikar

Devoid, ingest and awaken, as Zendikar fights the Eldrazi it once imprisoned. Landfall returns and the battle lands debut.

ReleasedOct 2, 2015
Set CodesBFZ · EXP
Mechanics6
Release dateOctober 2, 2015
Set codesBFZ · EXP
Cards274
BlockBattle for Zendikar, set one of two

The Eldrazi come back

What this set is

Battle for Zendikar returns to the plane five years after Rise of the Eldrazi, with the Eldrazi loose and Zendikar's people fighting back. The Eldrazi cards are colorless through devoid, and ingest and processors use the opponent's exiled cards. Zendikar's side has awaken, rally and converge, and landfall returns.

It was the first set of a two-set block, the structure Wizards used through the Ixalan block. The battle lands (Prairie Stream, Sunken Hollow, Smoldering Marsh, Cinder Glade and Canopy Vista) are allied dual lands with basic land types, and Zendikar Expeditions, full-art reprints of valuable lands, appeared as a rare bonus in packs.

For Commander, Omnath, Locus of Rage, Zulaport Cutthroat and Hedron Archive are from here.

Themes

Every mechanic in Battle for Zendikar

New

Devoid

The card has no color, even though its mana cost has colored symbols. The Eldrazi are colorless, and devoid lets them still need colored mana.

New

Ingest and processors

Ingest exiles the top card of the opponent's library when the creature deals combat damage to them. Processors put a card an opponent owns from exile into their graveyard to get an effect.

New

Awaken

Cast the spell for its awaken cost to also put +1/+1 counters on a land you control and turn it into a 0/0 Elemental creature with haste. It is still a land.

New

Rally

An ability word on Allies: it triggers whenever this or another Ally enters under your control.

New

Converge

An ability word: the effect counts the number of colors of mana spent to cast the spell.

Returning

Landfall

Back from the original Zendikar block on twenty-seven cards.

Where You Can Play It

Format legality

Battle for Zendikar is Pioneer-legal. The Expeditions inside its packs follow each land's own legality.

Not Standard-legal. Standard only ever holds the last few years of sets, so everything this old has long since left it. These cards are still playable in Pioneer, Modern, Legacy, Vintage and Commander. Commons from any set are Pauper-legal; that isn't listed per set here.

Limited

The draft format

Drafted as three packs of Battle for Zendikar. Eldrazi colorless decks fight Zendikar's Allies and lands-matter decks.

UB

Ingest and processors

Eldrazi

Ingest creatures exile the opponent's cards and processors spend them.

WR

Allies

Rally aggro

Rally triggers stack as each Ally enters.

RG

Landfall

Aggro

Landfall creatures and awaken spells.

Boosters, precons and singles from Battle for Zendikar are on TCGplayer.

FAQ

Common questions

What does devoid mean?

A card with devoid has no color, even though its mana cost includes colored mana symbols. For Commander, its color identity still includes those mana symbols.

What are Zendikar Expeditions?

Full-art reprints of valuable lands, such as fetchlands, found as a rare bonus in Battle for Zendikar and Oath of the Gatewatch boosters. Each keeps the legality of the original land.

Is Battle for Zendikar legal in Pioneer?

Yes. It came after Return to Ravnica, where Pioneer begins.

Playing Battle for Zendikar in Commander?

TurnZero HQ keeps deck records, MMR, and moments for every Commander night, so you can see which new cards are actually earning their slot.

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